godot/platform/uwp
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
export -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
app.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
app.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
detect.py Rename remaining WinRT references to UWP 2016-11-03 14:51:08 -02:00
gl_context_egl.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gl_context_egl.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joystick_uwp.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joystick_uwp.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Rename WinRT files to UWP 2016-11-03 14:51:08 -02:00
os_uwp.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_uwp.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Rename WinRT files to UWP 2016-11-03 14:51:08 -02:00
thread_uwp.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
thread_uwp.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00