godot/tools/editor/editor_reimport_dialog.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

145 lines
5.1 KiB
C++

/*************************************************************************/
/* editor_reimport_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_reimport_dialog.h"
#include "editor_file_system.h"
#include "editor_node.h"
void EditorReImportDialog::popup_reimport() {
if (EditorFileSystem::get_singleton()->is_scanning()) {
error->set_text(TTR("Please wait for scan to complete."));
error->popup_centered_minsize();
return;
}
tree->clear();
items.clear();
List<String> ril;
EditorFileSystem::get_singleton()->get_changed_sources(&ril);
scene_must_save=false;
TreeItem *root = tree->create_item();
for(List<String>::Element *E=ril.front();E;E=E->next()) {
TreeItem *item = tree->create_item(root);
item->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
item->set_metadata(0,E->get());
item->set_text(0,E->get().replace_first("res://",""));
item->set_tooltip(0,E->get());
item->set_checked(0,true);
item->set_editable(0,true);
items.push_back(item);
String name = E->get();
if (EditorFileSystem::get_singleton()->get_file_type(name)=="PackedScene" && EditorNode::get_singleton()->is_scene_in_use(name)) {
scene_must_save=true;
}
}
if (scene_must_save) {
if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->get_filename()=="") {
error->set_text(TTR("Current scene must be saved to re-import."));
error->popup_centered_minsize();
get_ok()->set_text(TTR("Re-Import"));
get_ok()->set_disabled(true);
return;
}
get_ok()->set_disabled(false);
get_ok()->set_text(TTR("Save & Re-Import"));
} else {
get_ok()->set_text(TTR("Re-Import"));
get_ok()->set_disabled(false);
}
popup_centered(Size2(600,400));
}
void EditorReImportDialog::ok_pressed() {
if (EditorFileSystem::get_singleton()->is_scanning()) {
error->set_text(TTR("Please wait for scan to complete."));
error->popup_centered_minsize();
return;
}
EditorProgress ep("reimport",TTR("Re-Importing"),items.size());
String reload_fname;
if (scene_must_save && EditorNode::get_singleton()->get_edited_scene()) {
reload_fname = EditorNode::get_singleton()->get_edited_scene()->get_filename();
EditorNode::get_singleton()->save_scene(reload_fname);
EditorNode::get_singleton()->clear_scene();
}
for(int i=0;i<items.size();i++) {
String it = items[i]->get_metadata(0);
ep.step(items[i]->get_text(0),i);
print_line("reload import from: "+it);
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(it);
ERR_CONTINUE(rimd.is_null());
String editor = rimd->get_editor();
Ref<EditorImportPlugin> eip = EditorImportExport::get_singleton()->get_import_plugin_by_name(editor);
ERR_CONTINUE(eip.is_null());
Error err = eip->import(it,rimd);
if (err!=OK) {
EditorNode::add_io_error("Error Importing:\n "+it);
}
}
if (reload_fname!="") {
EditorNode::get_singleton()->load_scene(reload_fname);
}
EditorFileSystem::get_singleton()->scan_sources();
}
EditorReImportDialog::EditorReImportDialog() {
tree = memnew( Tree );
add_child(tree);
tree->set_hide_root(true);
set_child_rect(tree);
set_title(TTR("Re-Import Changed Resources"));
error = memnew( AcceptDialog);
add_child(error);
scene_must_save=false;
}