Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Henrique Coura d9ceddd86b Add unit tests for Curve2D 2023-01-13 13:54:45 -03:00
.github Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00
core Merge pull request #68450 from KoBeWi/bracket_escapist 2023-01-12 21:53:15 +01:00
doc Merge pull request #71290 from clayjohn/normal-map-2d 2023-01-13 00:17:28 +01:00
drivers Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format 2023-01-12 21:11:44 +01:00
editor Merge pull request #71152 from nongvantinh/fix-70981 2023-01-13 00:39:20 +01:00
main Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
misc Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00
modules Merge pull request #70904 from huangjiaminhhh/master 2023-01-12 22:24:37 +01:00
platform Merge pull request #71294 from gelvinp/macos_notarization_teamid 2023-01-13 00:23:04 +01:00
scene Merge pull request #71209 from bruvzg/ed_progress_reparent 2023-01-13 00:29:48 +01:00
servers Only setup depth framebuffer properties when not rendering ReflectionProbes 2023-01-12 16:19:12 -08:00
tests Add unit tests for Curve2D 2023-01-13 13:54:45 -03:00
thirdparty zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-07 13:03:06 +01:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript `.editorconfig` rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2022-08-01 00:40:35 +02:00
.gitignore Do not ignore x86 source code directories anywhere under thirdparty directory 2022-12-20 22:01:50 -08:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2022-12-15 12:11:41 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-12-15 12:11:41 +01:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Fix typos with codespell 2023-01-09 08:39:07 +01:00
COPYRIGHT.txt zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2023-01-07 13:03:06 +01:00
DONORS.md Fix typos with codespell 2022-12-15 12:24:08 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md Fix link to docs for building from source 2023-01-11 18:53:15 +00:00
SConstruct Rename `float=64` SCons option to `precision=double` 2022-12-10 16:43:45 +01:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Support Git worktrees in generation of hash header 2023-01-09 17:36:22 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs