godot/platform
Fabio Alessandrelli 207fb165bf
[HTML5] Raise default initial memory to 32 MiB.
The memory was resized in any case during start.

Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863

Also fix a warning about SAFE_HEAP being a linker only flag.

(cherry picked from commit 897c906ebf)
2021-07-13 17:03:44 +02:00
..
android Android: Fix truncated application attributes after #50028 cherry-pick 2021-07-07 00:49:07 +02:00
iphone Fix casing of the "to" stop word in editor strings 2021-07-13 15:28:00 +02:00
javascript [HTML5] Raise default initial memory to 32 MiB. 2021-07-13 17:03:44 +02:00
osx [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. 2021-07-11 01:06:04 +02:00
server Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
uwp UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:11:56 +02:00
windows Windows error logs directed to stderr 2021-07-06 12:14:49 +02:00
x11 Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00