godot/platform/android
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black`
2024-05-21 18:02:29 -05:00
..
api Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
doc_classes Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
export Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
java Merge pull request #92176 from emrekultursay/master 2024-05-21 11:23:08 +02:00
plugin Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
README.md
SCsub Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
android_input_handler.cpp Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
android_input_handler.h Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
android_keys_utils.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_keys_utils.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
dir_access_jandroid.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
dir_access_jandroid.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
display_server_android.cpp Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
display_server_android.h Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
file_access_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
file_access_android.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
file_access_filesystem_jandroid.cpp Cleanup Android file errors 2024-04-22 07:48:45 -07:00
file_access_filesystem_jandroid.h Merge pull request #90710 from m4gr3d/fix_jstring_leaks 2024-04-22 12:52:16 +02:00
java_class_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
java_godot_lib_jni.h Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
java_godot_view_wrapper.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
java_godot_view_wrapper.h Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
java_godot_wrapper.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
java_godot_wrapper.h Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
jni_utils.cpp
jni_utils.h
net_socket_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
net_socket_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
os_android.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
os_android.h Implement `amplitude` to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
platform_config.h
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rendering_context_driver_vulkan_android.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_android.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00
tts_android.h Fix leakage of JNI object references 2024-04-15 10:30:18 -07:00

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.