..
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
a_star.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
a_star.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
aabb.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
aabb.h
Type consistencies in core
2021-01-26 13:04:22 -05:00
audio_frame.h
Make audio bus channels' peak volume consistent
2021-02-02 11:30:32 +01:00
basis.cpp
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
basis.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
bvh.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_abb.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_cull.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_debug.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_integrity.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_logic.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_misc.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_pair.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_public.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_refit.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_split.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_structs.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_tree.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
camera_matrix.cpp
Merge pull request #37547 from aaronfranke/tau
2021-02-01 20:55:25 +01:00
camera_matrix.h
Added GPU based cluster builder
2021-01-19 23:31:06 +01:00
color.cpp
Merge pull request #45144 from dalexeev/color-consts
2021-05-07 12:22:49 +02:00
color.h
Fix `Color::get_{r,g,b,a}8`
2021-04-09 16:11:02 +03:00
color_names.inc
Rename color constants (alternative)
2021-01-26 19:07:00 +03:00
convex_hull.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
convex_hull.h
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
delaunay_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
delaunay_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
disjoint_set.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp
Style: Apply clang-tidy's `readability-braces-around-statements`
2021-04-05 14:09:59 +02:00
dynamic_bvh.h
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27 16:26:27 +02:00
expression.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
expression.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
face3.cpp
Fix area calculation of Face3
2021-04-28 11:09:41 +02:00
face3.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
geometry_2d.cpp
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27 16:26:27 +02:00
geometry_2d.h
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
geometry_3d.cpp
Fix unchecked array access in build_*_planes
2021-02-22 16:32:51 +01:00
geometry_3d.h
Cylinder support in Godot Physics 3D
2021-02-10 10:00:53 -07:00
math_defs.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
math_fieldwise.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
math_fieldwise.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
math_funcs.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
math_funcs.h
Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef
2021-05-21 00:35:48 +02:00
octree.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
plane.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
plane.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
quat.cpp
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
quat.h
Fix Quat includes
2021-05-19 15:09:21 +01:00
quick_hull.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
quick_hull.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
random_number_generator.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
random_number_generator.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
random_pcg.cpp
Cast Unix time to uint in the randomize function
2021-05-03 11:08:39 -03:00
random_pcg.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rect2.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rect2.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
transform.cpp
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27 16:26:27 +02:00
transform.h
Use Vector3.UP as a default value for look_at's up vector
2021-02-16 18:33:23 -05:00
transform_2d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
transform_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
triangle_mesh.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
triangle_mesh.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
triangulate.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
triangulate.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
vector2.cpp
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
vector2.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
vector3.cpp
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
vector3.h
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
vector3i.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
vector3i.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00