godot/doc
PouleyKetchoupp da159cd258 Fix 3D moving platform logic
Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks
on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 18:55:49 -07:00
..
classes Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
tools makerst: use link titles for external tutorials 2021-08-03 10:20:19 +02:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00