161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
/*************************************************************************/
|
|
/* particles.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef VISUALINSTANCEPARTICLES_H
|
|
#define VISUALINSTANCEPARTICLES_H
|
|
|
|
#include "rid.h"
|
|
#include "scene/3d/visual_instance.h"
|
|
#include "scene/main/timer.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class Particles : public GeometryInstance {
|
|
public:
|
|
enum Variable {
|
|
VAR_LIFETIME = VS::PARTICLE_LIFETIME,
|
|
VAR_SPREAD = VS::PARTICLE_SPREAD,
|
|
VAR_GRAVITY = VS::PARTICLE_GRAVITY,
|
|
VAR_LINEAR_VELOCITY = VS::PARTICLE_LINEAR_VELOCITY,
|
|
VAR_ANGULAR_VELOCITY = VS::PARTICLE_ANGULAR_VELOCITY,
|
|
VAR_LINEAR_ACCELERATION = VS::PARTICLE_LINEAR_ACCELERATION,
|
|
VAR_DRAG = VS::PARTICLE_RADIAL_ACCELERATION,
|
|
VAR_TANGENTIAL_ACCELERATION = VS::PARTICLE_TANGENTIAL_ACCELERATION,
|
|
VAR_DAMPING = VS::PARTICLE_DAMPING,
|
|
VAR_INITIAL_SIZE = VS::PARTICLE_INITIAL_SIZE,
|
|
VAR_FINAL_SIZE = VS::PARTICLE_FINAL_SIZE,
|
|
VAR_INITIAL_ANGLE = VS::PARTICLE_INITIAL_ANGLE,
|
|
VAR_HEIGHT = VS::PARTICLE_HEIGHT,
|
|
VAR_HEIGHT_SPEED_SCALE = VS::PARTICLE_HEIGHT_SPEED_SCALE,
|
|
VAR_MAX = VS::PARTICLE_VAR_MAX
|
|
};
|
|
|
|
private:
|
|
OBJ_TYPE(Particles, GeometryInstance);
|
|
|
|
RID particles;
|
|
|
|
int amount;
|
|
bool emitting;
|
|
float emit_timeout;
|
|
AABB visibility_aabb;
|
|
Vector3 gravity_normal;
|
|
Vector3 emission_half_extents;
|
|
bool using_points;
|
|
float var[VAR_MAX];
|
|
float var_random[VAR_MAX];
|
|
bool height_from_velocity;
|
|
Vector3 emission_base_velocity;
|
|
bool local_coordinates;
|
|
|
|
struct ColorPhase {
|
|
|
|
Color color;
|
|
float pos;
|
|
};
|
|
|
|
virtual bool _can_gizmo_scale() const;
|
|
virtual RES _get_gizmo_geometry() const;
|
|
|
|
int color_phase_count;
|
|
|
|
ColorPhase color_phase[4];
|
|
|
|
Ref<Material> material;
|
|
|
|
Timer *timer;
|
|
void setup_timer();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
AABB get_aabb() const;
|
|
DVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void set_amount(int p_amount);
|
|
int get_amount() const;
|
|
|
|
void set_emitting(bool p_emitting);
|
|
bool is_emitting() const;
|
|
|
|
void set_visibility_aabb(const AABB &p_aabb);
|
|
AABB get_visibility_aabb() const;
|
|
|
|
void set_emission_half_extents(const Vector3 &p_half_extents);
|
|
Vector3 get_emission_half_extents() const;
|
|
|
|
void set_emission_base_velocity(const Vector3 &p_base_velocity);
|
|
Vector3 get_emission_base_velocity() const;
|
|
|
|
void set_emission_points(const DVector<Vector3> &p_points);
|
|
DVector<Vector3> get_emission_points() const;
|
|
|
|
void set_gravity_normal(const Vector3 &p_normal);
|
|
Vector3 get_gravity_normal() const;
|
|
|
|
void set_variable(Variable p_variable, float p_value);
|
|
float get_variable(Variable p_variable) const;
|
|
|
|
void set_randomness(Variable p_variable, float p_randomness);
|
|
float get_randomness(Variable p_variable) const;
|
|
|
|
void set_color_phases(int p_phases);
|
|
int get_color_phases() const;
|
|
|
|
void set_color_phase_pos(int p_phase, float p_pos);
|
|
float get_color_phase_pos(int p_phase) const;
|
|
|
|
void set_color_phase_color(int p_phase, const Color &p_color);
|
|
Color get_color_phase_color(int p_phase) const;
|
|
|
|
void set_height_from_velocity(bool p_enable);
|
|
bool has_height_from_velocity() const;
|
|
|
|
void set_material(const Ref<Material> &p_material);
|
|
Ref<Material> get_material() const;
|
|
|
|
void set_emit_timeout(float p_timeout);
|
|
float get_emit_timeout() const;
|
|
|
|
void set_use_local_coordinates(bool p_use);
|
|
bool is_using_local_coordinates() const;
|
|
|
|
void start_emitting(float p_time);
|
|
|
|
Particles();
|
|
~Particles();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Particles::Variable);
|
|
#endif
|