godot/doc/classes/VisualShaderNodeIf.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" version="4.0">
<brief_description>
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
First two ports are scalar floatin-point numbers to compare, third is tolerance comparsion amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectivly.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>