..
animated_sprite_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
animated_sprite_2d.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
area_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
area_2d.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
audio_stream_player_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
audio_stream_player_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
back_buffer_copy.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
back_buffer_copy.h
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
camera_2d.cpp
Fix bad position in Camera2D offset and camera rotation if smothing enabled.
2020-06-15 16:27:59 +02:00
camera_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
canvas_modulate.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
canvas_modulate.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
collision_object_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
collision_object_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
collision_polygon_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
collision_polygon_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
collision_shape_2d.cpp
Provide warning when using polygon shapes in CollisionShape2D
node
2020-07-03 15:46:09 +03:00
collision_shape_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
cpu_particles_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
cpu_particles_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
gpu_particles_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
gpu_particles_2d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
joints_2d.cpp
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
joints_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
light_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
light_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
light_occluder_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
light_occluder_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
line_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
line_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
line_builder.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
line_builder.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
mesh_instance_2d.h
Texture refactor
2020-02-11 11:53:26 +01:00
multimesh_instance_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
multimesh_instance_2d.h
Texture refactor
2020-02-11 11:53:26 +01:00
navigation_2d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
navigation_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
navigation_agent_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
navigation_agent_2d.h
Port member initialization from constructor to declaration (C++11)
2020-05-14 10:01:56 +02:00
navigation_obstacle_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
navigation_obstacle_2d.h
Port member initialization from constructor to declaration (C++11)
2020-05-14 10:01:56 +02:00
navigation_region_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
navigation_region_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
node_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
node_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
parallax_background.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
parallax_background.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
parallax_layer.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
parallax_layer.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
path_2d.cpp
Object: Add usage hint to instantiate Object properties in editor
2020-06-12 14:30:18 +02:00
path_2d.h
Object: Add usage hint to instantiate Object properties in editor
2020-06-12 14:30:18 +02:00
physics_body_2d.cpp
Merge pull request #37350 from aaronfranke/force-impulse
2020-07-02 18:39:16 +02:00
physics_body_2d.h
Refactor physics force and impulse code
2020-06-02 23:18:59 -04:00
polygon_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
polygon_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
position_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
position_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
ray_cast_2d.cpp
Enable raycast nodes by default
2020-05-27 15:10:53 +03:00
ray_cast_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
remote_transform_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
remote_transform_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
skeleton_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
skeleton_2d.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
sprite_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
sprite_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
tile_map.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
tile_map.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
touch_screen_button.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
touch_screen_button.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
visibility_notifier_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
visibility_notifier_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
y_sort.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
y_sort.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00