128 lines
4.2 KiB
C++
128 lines
4.2 KiB
C++
/*************************************************************************/
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/* test_main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_main.h"
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#include "core/list.h"
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#ifdef DEBUG_ENABLED
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#include "test_astar.h"
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#include "test_basis.h"
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#include "test_class_db.h"
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#include "test_gdscript.h"
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#include "test_gui.h"
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#include "test_math.h"
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#include "test_oa_hash_map.h"
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#include "test_ordered_hash_map.h"
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#include "test_physics_2d.h"
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#include "test_physics_3d.h"
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#include "test_render.h"
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#include "test_shader_lang.h"
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#include "test_string.h"
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#include "test_validate_testing.h"
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#include "thirdparty/doctest/doctest.h"
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const char **tests_get_names() {
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static const char *test_names[] = {
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"*",
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"all",
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"math",
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"basis",
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"physics_2d",
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"physics_3d",
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"render",
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"oa_hash_map",
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"class_db",
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"gui",
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"shaderlang",
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"gd_tokenizer",
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"gd_parser",
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"gd_compiler",
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"gd_bytecode",
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"ordered_hash_map",
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"astar",
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nullptr
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};
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return test_names;
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}
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int test_main(int argc, char *argv[]) {
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// doctest runner for when legacy unit tests are no found
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doctest::Context test_context;
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List<String> valid_arguments;
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// clean arguments of --test from the args
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int argument_count = 0;
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for (int x = 0; x < argc; x++) {
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if (strncmp(argv[x], "--test", 6) != 0) {
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valid_arguments.push_back(String(argv[x]));
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argument_count++;
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}
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}
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// convert godot command line arguments back to standard arguments.
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char **args = new char *[valid_arguments.size()];
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for (int x = 0; x < valid_arguments.size(); x++) {
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// operation to convert godot string to non wchar string
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const char *str = valid_arguments[x].utf8().ptr();
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// allocate the string copy
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args[x] = new char[strlen(str) + 1];
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// copy this into memory
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std::memcpy(args[x], str, strlen(str) + 1);
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}
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test_context.applyCommandLine(valid_arguments.size(), args);
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test_context.setOption("order-by", "name");
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test_context.setOption("abort-after", 5);
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test_context.setOption("no-breaks", true);
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delete[] args;
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return test_context.run();
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}
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#else
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const char **tests_get_names() {
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static const char *test_names[] = {
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nullptr
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};
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return test_names;
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}
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int test_main(int argc, char *argv[]) {
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return 0;
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}
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#endif
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