godot/scene
Rémi Verschelde d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
..
2d Add new Parallax2D node 2024-03-03 15:46:40 -05:00
3d Improve warning when XR shaders are not enabled 2024-03-11 14:17:37 -07:00
animation Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #89419 from KoBeWi/losing_control 2024-03-12 16:28:10 +01:00
main Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
resources Merge pull request #89432 from clayjohn/proximity-fade-limit 2024-03-13 18:41:43 +01:00
theme SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00