godot/platform/linuxbsd/x11
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
..
dynwrappers Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
detect_prime_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
display_server_x11.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
gl_manager_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_manager_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
key_mapping_x11.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
key_mapping_x11.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
SCsub Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
vulkan_context_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00