09b951b99b
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
115 lines
5.9 KiB
C++
115 lines
5.9 KiB
C++
/*************************************************************************/
|
|
/* test_resource.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TEST_RESOURCE
|
|
#define TEST_RESOURCE
|
|
|
|
#include "core/io/resource.h"
|
|
#include "core/io/resource_loader.h"
|
|
#include "core/io/resource_saver.h"
|
|
#include "core/os/os.h"
|
|
|
|
#include "thirdparty/doctest/doctest.h"
|
|
|
|
namespace TestResource {
|
|
|
|
TEST_CASE("[Resource] Duplication") {
|
|
Ref<Resource> resource = memnew(Resource);
|
|
resource->set_name("Hello world");
|
|
Ref<Resource> child_resource = memnew(Resource);
|
|
child_resource->set_name("I'm a child resource");
|
|
resource->set_meta("other_resource", child_resource);
|
|
|
|
Ref<Resource> resource_dupe = resource->duplicate();
|
|
const Ref<Resource> &resource_dupe_reference = resource_dupe;
|
|
resource_dupe->set_name("Changed name");
|
|
child_resource->set_name("My name was changed too");
|
|
|
|
CHECK_MESSAGE(
|
|
resource_dupe->get_name() == "Changed name",
|
|
"Duplicated resource should have the new name.");
|
|
CHECK_MESSAGE(
|
|
resource_dupe_reference->get_name() == "Changed name",
|
|
"Reference to the duplicated resource should have the new name.");
|
|
CHECK_MESSAGE(
|
|
resource->get_name() == "Hello world",
|
|
"Original resource name should not be affected after editing the duplicate's name.");
|
|
CHECK_MESSAGE(
|
|
Ref<Resource>(resource_dupe->get_meta("other_resource"))->get_name() == "My name was changed too",
|
|
"Duplicated resource should share its child resource with the original.");
|
|
}
|
|
|
|
TEST_CASE("[Resource] Saving and loading") {
|
|
Ref<Resource> resource = memnew(Resource);
|
|
resource->set_name("Hello world");
|
|
resource->set_meta("ExampleMetadata", Vector2i(40, 80));
|
|
resource->set_meta("string", "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks");
|
|
Ref<Resource> child_resource = memnew(Resource);
|
|
child_resource->set_name("I'm a child resource");
|
|
resource->set_meta("other_resource", child_resource);
|
|
const String save_path_binary = OS::get_singleton()->get_cache_path().plus_file("resource.res");
|
|
const String save_path_text = OS::get_singleton()->get_cache_path().plus_file("resource.tres");
|
|
ResourceSaver::save(save_path_binary, resource);
|
|
ResourceSaver::save(save_path_text, resource);
|
|
|
|
const Ref<Resource> &loaded_resource_binary = ResourceLoader::load(save_path_binary);
|
|
CHECK_MESSAGE(
|
|
loaded_resource_binary->get_name() == "Hello world",
|
|
"The loaded resource name should be equal to the expected value.");
|
|
CHECK_MESSAGE(
|
|
loaded_resource_binary->get_meta("ExampleMetadata") == Vector2i(40, 80),
|
|
"The loaded resource metadata should be equal to the expected value.");
|
|
CHECK_MESSAGE(
|
|
loaded_resource_binary->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
|
|
"The loaded resource metadata should be equal to the expected value.");
|
|
const Ref<Resource> &loaded_child_resource_binary = loaded_resource_binary->get_meta("other_resource");
|
|
CHECK_MESSAGE(
|
|
loaded_child_resource_binary->get_name() == "I'm a child resource",
|
|
"The loaded child resource name should be equal to the expected value.");
|
|
|
|
const Ref<Resource> &loaded_resource_text = ResourceLoader::load(save_path_text);
|
|
CHECK_MESSAGE(
|
|
loaded_resource_text->get_name() == "Hello world",
|
|
"The loaded resource name should be equal to the expected value.");
|
|
CHECK_MESSAGE(
|
|
loaded_resource_text->get_meta("ExampleMetadata") == Vector2i(40, 80),
|
|
"The loaded resource metadata should be equal to the expected value.");
|
|
CHECK_MESSAGE(
|
|
loaded_resource_text->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
|
|
"The loaded resource metadata should be equal to the expected value.");
|
|
const Ref<Resource> &loaded_child_resource_text = loaded_resource_text->get_meta("other_resource");
|
|
CHECK_MESSAGE(
|
|
loaded_child_resource_text->get_name() == "I'm a child resource",
|
|
"The loaded child resource name should be equal to the expected value.");
|
|
}
|
|
} // namespace TestResource
|
|
|
|
#endif // TEST_RESOURCE
|