godot/scene
Rémi Verschelde 810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
..
2d Add new Parallax2D node 2024-03-03 15:46:40 -05:00
3d Fix Label3D, TextMesh & Font not following project default theme in editor 2024-03-09 17:35:48 +01:00
animation Fix wrong line of making flag to discrete in AnimationMixer 2024-03-10 04:33:37 +09:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui [NativeMenu] Add checks to avoid unnecessary warnings. 2024-03-07 00:23:26 +01:00
main Merge pull request #89298 from Mickeon/CanvasItem-error-clean-as-hell 2024-03-10 21:12:57 +01:00
resources Merge pull request #89311 from Mickeon/label_3d_is_a_mess 2024-03-10 21:13:01 +01:00
theme Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run 2024-03-10 21:13:22 +01:00
SCsub
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00