godot/demos/2d
Juan Linietsky dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
..
area_input fixes/cleans up 2015-03-22 09:40:26 -03:00
hdr New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
hexamap ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
isometric missing demo files 2014-10-03 00:25:53 -03:00
isometric_light New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
kinematic_char -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
kinematic_col -added kinematic body 2014-02-22 20:28:19 -03:00
navpoly support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
particles Fixing Issues... 2014-09-19 18:39:50 -03:00
platformer New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
polygon_path_finder_demo ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
pong Fixed typo and standardised spacing 2014-09-05 19:45:26 +09:30
rubegoldberg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_space_shaders New Demo, Screen Space Shaders 2015-03-10 00:53:50 -03:00
sdf_font signed distance field fonts demo 2015-03-21 10:15:30 -03:00
shower_of_bullets 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
splash GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_shaders back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
tetris GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texscreen back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00