godot/platform/haiku
Rémi Verschelde 3dea5fd631 Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.

Closes #8770.
2020-02-14 13:43:32 +01:00
..
SCsub
audio_driver_media_kit.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_driver_media_kit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_gl_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_gl_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
godot.rdef
godot_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_application.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_application.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_direct_window.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_direct_window.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_gl_view.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
haiku_gl_view.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
key_mapping_haiku.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png
os_haiku.cpp Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
os_haiku.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00