56 lines
2.1 KiB
XML
56 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0">
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<brief_description>
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Detects approximately when the node is visible on screen.
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</brief_description>
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<description>
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The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view.
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[b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_on_screen" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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If [code]true[/code], the bounding box is on the screen.
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[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
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</description>
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</method>
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</methods>
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<members>
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<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )">
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The VisibilityNotifier3D's bounding box.
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</member>
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</members>
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<signals>
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<signal name="camera_entered">
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<argument index="0" name="camera" type="Camera3D">
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</argument>
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<description>
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Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view.
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</description>
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</signal>
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<signal name="camera_exited">
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<argument index="0" name="camera" type="Camera3D">
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</argument>
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<description>
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Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view.
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</description>
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</signal>
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<signal name="screen_entered">
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<description>
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Emitted when the VisibilityNotifier3D enters the screen.
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</description>
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</signal>
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<signal name="screen_exited">
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<description>
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Emitted when the VisibilityNotifier3D exits the screen.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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