746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
91 lines
3.9 KiB
C++
91 lines
3.9 KiB
C++
/*************************************************************************/
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/* editor_performance_profiler.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_PERFORMANCE_PROFILER_H
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#define EDITOR_PERFORMANCE_PROFILER_H
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#include "core/templates/hash_map.h"
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#include "core/templates/rb_map.h"
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#include "main/performance.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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class EditorPerformanceProfiler : public HSplitContainer {
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GDCLASS(EditorPerformanceProfiler, HSplitContainer);
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private:
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class Monitor {
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public:
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String name;
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String base;
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List<float> history;
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float max = 0.0f;
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TreeItem *item = nullptr;
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Performance::MonitorType type = Performance::MONITOR_TYPE_QUANTITY;
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int frame_index = 0;
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Monitor();
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Monitor(String p_name, String p_base, int p_frame_index, Performance::MonitorType p_type, TreeItem *p_item);
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void update_value(float p_value);
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void reset();
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};
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HashMap<StringName, Monitor> monitors;
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HashMap<StringName, TreeItem *> base_map;
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Tree *monitor_tree = nullptr;
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Control *monitor_draw = nullptr;
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Label *info_message = nullptr;
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StringName marker_key;
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int marker_frame = 0;
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const int MARGIN = 4;
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const int POINT_SEPARATION = 5;
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const int MARKER_MARGIN = 2;
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static String _create_label(float p_value, Performance::MonitorType p_type);
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void _monitor_select();
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void _monitor_draw();
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void _build_monitor_tree();
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TreeItem *_get_monitor_base(const StringName &p_base_name);
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TreeItem *_create_monitor_item(const StringName &p_monitor_name, TreeItem *p_base);
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void _marker_input(const Ref<InputEvent> &p_event);
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public:
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void reset();
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void update_monitors(const Vector<StringName> &p_names);
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void add_profile_frame(const Vector<float> &p_values);
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List<float> *get_monitor_data(const StringName &p_name);
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EditorPerformanceProfiler();
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};
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#endif // EDITOR_PERFORMANCE_PROFILER_H
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