99 lines
3.8 KiB
C++
99 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* gdscript_cache.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GDSCRIPT_CACHE_H
|
|
#define GDSCRIPT_CACHE_H
|
|
|
|
#include "core/object/ref_counted.h"
|
|
#include "core/os/mutex.h"
|
|
#include "core/templates/hash_map.h"
|
|
#include "core/templates/set.h"
|
|
#include "gdscript.h"
|
|
|
|
class GDScriptAnalyzer;
|
|
class GDScriptParser;
|
|
|
|
class GDScriptParserRef : public RefCounted {
|
|
public:
|
|
enum Status {
|
|
EMPTY,
|
|
PARSED,
|
|
INHERITANCE_SOLVED,
|
|
INTERFACE_SOLVED,
|
|
FULLY_SOLVED,
|
|
};
|
|
|
|
private:
|
|
GDScriptParser *parser = nullptr;
|
|
GDScriptAnalyzer *analyzer = nullptr;
|
|
Status status = EMPTY;
|
|
Error result = OK;
|
|
String path;
|
|
|
|
friend class GDScriptCache;
|
|
|
|
public:
|
|
bool is_valid() const;
|
|
Status get_status() const;
|
|
GDScriptParser *get_parser() const;
|
|
Error raise_status(Status p_new_status);
|
|
|
|
GDScriptParserRef() {}
|
|
~GDScriptParserRef();
|
|
};
|
|
|
|
class GDScriptCache {
|
|
// String key is full path.
|
|
HashMap<String, GDScriptParserRef *> parser_map;
|
|
HashMap<String, GDScript *> shallow_gdscript_cache;
|
|
HashMap<String, GDScript *> full_gdscript_cache;
|
|
HashMap<String, Set<String>> dependencies;
|
|
|
|
friend class GDScript;
|
|
friend class GDScriptParserRef;
|
|
|
|
static GDScriptCache *singleton;
|
|
|
|
Mutex lock;
|
|
static void remove_script(const String &p_path);
|
|
|
|
public:
|
|
static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
|
|
static String get_source_code(const String &p_path);
|
|
static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
|
|
static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String());
|
|
static Error finish_compiling(const String &p_owner);
|
|
|
|
GDScriptCache();
|
|
~GDScriptCache();
|
|
};
|
|
|
|
#endif // GDSCRIPT_CACHE_H
|