godot/modules/gdscript/tests
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
..
scripts Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
gdscript_test_runner.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
gdscript_test_runner.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
gdscript_test_runner_suite.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
test_gdscript.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
test_gdscript.h Add runner for GDScript testing 2021-04-08 09:34:59 -03:00

README.md

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.