d03b7fbe09
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). |
||
---|---|---|
.. | ||
scripts | ||
README.md | ||
gdscript_test_runner.cpp | ||
gdscript_test_runner.h | ||
gdscript_test_runner_suite.h | ||
test_gdscript.cpp | ||
test_gdscript.h |
README.md
GDScript integration tests
The scripts/
folder contains integration tests in the form of GDScript files
and output files.
See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.