godot/servers
Michael Alexsander 4bef900399 Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
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audio Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
camera Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
physics_2d Merge pull request #50625 from nekomatata/body-one-direction-layers 2021-07-31 22:12:46 +02:00
physics_3d Fix Transform::xform(Plane) functions 2021-08-07 11:10:50 +01:00
rendering Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
audio_server.cpp Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
audio_server.h Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
display_server.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
display_server_headless.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_2d.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_3d.cpp Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:28:34 +02:00
physics_server_3d.h Add a method to set the number of physics solver iterations in 3D 2021-07-10 16:28:34 +02:00
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Expose Vulkan's clustered and mobile backends in the project manager 2021-07-30 19:36:17 +02:00
rendering_server.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
text_server.h Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00