godot/scene
PouleyKetchoupp daf7dcac7a Improved RigidDynamicBody linear/angular damping override
Damping values are now non-negative.

Add new properties linear_damp_mode and angular_damp_mode to set the way
RigidDynamicBody and PhysicalBone (2D & 3D) use damping values.
It can now be Combine (default) to add to the default/areas, or Replace
to override the value completely (current behavior).
2021-10-25 18:22:12 -07:00
..
2d Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
3d Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
animation Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
main Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
resources Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
register_scene_types.cpp Rename Tabs to TabBar 2021-10-19 11:37:31 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00