godot/scene
Hugo Locurcio db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
..
2d Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
3d Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
animation Fix AnimationNodeStateMachine::rename_node 2022-07-31 18:47:19 -03:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
main move rpc and rpc_id implementations back to header 2022-08-02 18:35:29 -05:00
resources Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Don't replace RootMotionView with Node in a running project 2022-08-03 02:48:02 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp
scene_string_names.h
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00