godot/platform
Rémi Verschelde db26871210 SCons: Add `production=yes` option to use production defaults
This is meant for users making custom builds to match the options used on
optimized, official builds.

This enables, on the platforms which support them:
- `use_static_cpp=yes` (portable binaries for Linux and Windows)
- `use_lto=yes` (link time optimizations - note: requires a lot of RAM!)
- `debug_symbols=no` (no debug symbols, smaller binaries)

Also abort when using MSVC with `production=yes`, as:
- It cannot optimize the GDScript VM like GCC or Clang do, leading to
  significant performance drops.
- Its LTO support is unreliable, at least used to trigger crashes last
  we tried it extensively.

All options can still be overridden if specified, and the `dev=yes` option
was changed to also support overrides.
2021-02-03 11:48:17 +01:00
..
android Merge pull request #45579 from zaevi/add_scons_ext 2021-02-01 20:41:25 +01:00
iphone [iOS] Initialize plugins earlier 2021-02-01 15:27:10 +03:00
javascript [HTML5] Fix mouse_mode and fullscreen detection. 2021-02-02 20:08:51 +01:00
linuxbsd SCons: Add `production=yes` option to use production defaults 2021-02-03 11:48:17 +01:00
osx SCons: Add `production=yes` option to use production defaults 2021-02-03 11:48:17 +01:00
server SCons: Add `production=yes` option to use production defaults 2021-02-03 11:48:17 +01:00
uwp Modernize Thread 2021-01-29 12:02:13 +01:00
windows SCons: Add `production=yes` option to use production defaults 2021-02-03 11:48:17 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00