godot/servers/rendering/renderer_rd/forward_mobile
Hugo Locurcio 265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
..
render_forward_mobile.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
render_forward_mobile.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
scene_shader_forward_mobile.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
scene_shader_forward_mobile.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00