godot/modules/gdnative/nativescript
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
api_generator.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
api_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_nativescript.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
nativescript.cpp Refactor some object type checking code with `cast_to` 2022-02-08 10:08:34 +01:00
nativescript.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00