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default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particle_system_sw.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
particle_system_sw.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
rasterizer_dummy.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
rasterizer_dummy.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
rasterizer.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
rasterizer.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
shader_language.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
visual_server_raster.cpp
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Revert "Add/expose VisualServer::get_default_clear_color()"
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2017-01-02 20:32:52 +01:00 |
visual_server_raster.h
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Revert "small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate"
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2017-01-02 20:39:25 +01:00 |
visual_server_wrap_mt.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
visual_server_wrap_mt.h
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Revert "Add/expose VisualServer::get_default_clear_color()"
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2017-01-02 20:32:52 +01:00 |