Godot Engine – Multi-platform 2D and 3D game engine
Go to file
lawnjelly db9fa88160 Fix overflow condition with QueryPerformanceCounter
The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer.

This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier.
2020-05-22 12:46:35 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
doc Merge pull request #37259 from Calinou/doc-editorfeatureprofile 2020-03-26 09:29:42 +01:00
drivers Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
editor Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
main Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
misc Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
modules Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
platform Fix overflow condition with QueryPerformanceCounter 2020-05-22 12:46:35 +01:00
scene Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
servers Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
thirdparty Fix basis_universal to not include tool main file. 2020-03-11 16:06:28 +01:00
.appveyor.yml Update .appveyor.yml. 2020-02-19 07:04:34 +01:00
.clang-format Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Merge pull request #36800 from qarmin/added_some_gitignore_records 2020-03-05 09:15:05 +01:00
.mailmap Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
.travis.yml Travis: Disable HTML5 again until ported to DisplayServer 2020-03-26 16:24:10 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Improve `CONTRIBUTING.md` and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt Revert "assimp: Sync with upstream 0201fc5" 2020-03-09 10:42:18 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
LOGO_LICENSE.md
README.md Add TODOs Badge to README 2020-03-25 19:53:51 -04:00
SConstruct Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
gles_builders.py Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
icon.png
icon.svg
logo.png
logo.svg
methods.py SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
platform_methods.py SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs