godot/core/string
Wilson E. Alvarez d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
..
SCsub
node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h NodePath: Remove unimplemented `get_parent()` method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
optimized_translation.h
print_string.cpp
print_string.h
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation.cpp Merge pull request #51395 from angad-k/pseudolocalization-squashed 2021-08-08 17:55:30 +02:00
translation.h add pseudolocalization to Godot 2021-08-08 20:37:57 +05:30
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h
ucaps.h
ustring.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
ustring.h Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00