godot/servers/physics_2d
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
..
area_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_pair_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
area_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
body_pair_2d_sw.cpp Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
body_pair_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_basic.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_hash_grid.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_hash_grid.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
broad_phase_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_2d_sw.cpp Remove disabled shapes from physics 2018-03-07 18:03:44 +01:00
collision_object_2d_sw.h Remove disabled shapes from physics 2018-03-07 18:03:44 +01:00
collision_solver_2d_sat.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_solver_2d_sat.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_solver_2d_sw.cpp Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
collision_solver_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
constraint_2d_sw.h Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d_sw.cpp Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
joints_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server_sw.cpp Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_2d_server_sw.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
physics_2d_server_wrap_mt.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_2d_server_wrap_mt.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_2d_sw.cpp Merge pull request #16530 from AndreaCatania/rays 2018-02-19 22:15:49 +01:00
shape_2d_sw.h Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
space_2d_sw.cpp Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
space_2d_sw.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
step_2d_sw.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
step_2d_sw.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00