godot/scene/gui/line_edit.h
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

182 lines
4.9 KiB
C++

/*************************************************************************/
/* line_edit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE_EDIT_H
#define LINE_EDIT_H
#include "scene/gui/control.h"
#include "scene/gui/popup_menu.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class LineEdit : public Control {
OBJ_TYPE( LineEdit, Control );
public:
enum Align {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
ALIGN_FILL
};
enum MenuItems {
MENU_CUT,
MENU_COPY,
MENU_PASTE,
MENU_CLEAR,
MENU_SELECT_ALL,
MENU_UNDO,
MENU_MAX
};
private:
Align align;
bool editable;
bool pass;
String undo_text;
String text;
String placeholder;
float placeholder_alpha;
PopupMenu *menu;
int cursor_pos;
int window_pos;
int max_length; // 0 for no maximum
int cached_width;
struct Selection {
int begin;
int end;
int cursor_start;
bool enabled;
bool creating;
bool doubleclick;
bool drag_attempt;
} selection;
Timer *caret_blink_timer;
bool caret_blink_enabled;
bool draw_caret;
bool window_has_focus;
void shift_selection_check_pre(bool);
void shift_selection_check_post(bool);
void selection_clear();
void selection_fill_at_cursor();
void selection_delete();
void set_window_pos(int p_pos);
void set_cursor_at_pixel_pos(int p_x);
void _reset_caret_blink_timer();
void _toggle_draw_caret();
void clear_internal();
void changed_internal();
#ifdef TOOLS_ENABLED
void _editor_settings_changed();
#endif
void _input_event(InputEvent p_event);
void _notification(int p_what);
protected:
static void _bind_methods();
public:
void set_align(Align p_align);
Align get_align() const;
virtual Variant get_drag_data(const Point2& p_point);
virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
virtual void drop_data(const Point2& p_point,const Variant& p_data);
void menu_option(int p_option);
PopupMenu *get_menu() const;
void select_all();
void delete_char();
void delete_text(int p_from_column, int p_to_column);
void set_text(String p_text);
String get_text() const;
void set_placeholder(String p_text);
String get_placeholder() const;
void set_placeholder_alpha(float p_alpha);
float get_placeholder_alpha() const;
void set_cursor_pos(int p_pos);
int get_cursor_pos() const;
void set_max_length(int p_max_length);
int get_max_length() const;
void append_at_cursor(String p_text);
void clear();
bool cursor_get_blink_enabled() const;
void cursor_set_blink_enabled(const bool p_enabled);
float cursor_get_blink_speed() const;
void cursor_set_blink_speed(const float p_speed);
void copy_text();
void cut_text();
void paste_text();
void undo();
void set_editable(bool p_editable);
bool is_editable() const;
void set_secret(bool p_secret);
bool is_secret() const;
void select(int p_from=0, int p_to=-1);
virtual Size2 get_minimum_size() const;
virtual bool is_text_field() const;
LineEdit();
~LineEdit();
};
VARIANT_ENUM_CAST(LineEdit::Align);
#endif