godot/scene/gui/split_container.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

461 lines
11 KiB
C++

/*************************************************************************/
/* split_container.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "split_container.h"
#include "margin_container.h"
#include "label.h"
struct _MinSizeCache {
int min_size;
bool will_stretch;
int final_size;
};
Control *SplitContainer::_getch(int p_idx) const {
int idx=0;
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c || !c->is_visible())
continue;
if (c->is_set_as_toplevel())
continue;
if (idx==p_idx)
return c;
idx++;
}
return NULL;
}
void SplitContainer::_resort() {
/** First pass, determine minimum size AND amount of stretchable elements */
int axis = vertical?1:0;
bool has_first=_getch(0);
bool has_second=_getch(1);
if (!has_first && !has_second) {
return;
} else if (! (has_first && has_second)) {
if (has_first)
fit_child_in_rect(_getch(0),Rect2(Point2(),get_size()));
else
fit_child_in_rect(_getch(1),Rect2(Point2(),get_size()));
return;
}
Control *first=_getch(0);
Control *second=_getch(1);
bool ratiomode=false;
bool expand_first_mode=false;
if (vertical) {
ratiomode=first->get_v_size_flags()&SIZE_EXPAND && second->get_v_size_flags()&SIZE_EXPAND;
expand_first_mode=first->get_v_size_flags()&SIZE_EXPAND && !(second->get_v_size_flags()&SIZE_EXPAND);
} else {
ratiomode=first->get_h_size_flags()&SIZE_EXPAND && second->get_h_size_flags()&SIZE_EXPAND;
expand_first_mode=first->get_h_size_flags()&SIZE_EXPAND && !(second->get_h_size_flags()&SIZE_EXPAND);
}
int sep=get_constant("separation");
Ref<Texture> g = get_icon("grabber");
if (dragger_visibility==DRAGGER_HIDDEN_COLLAPSED) {
sep=0;
} else {
sep=MAX(sep,vertical?g->get_height():g->get_width());
}
int total = vertical?get_size().height:get_size().width;
total-=sep;
int minimum=0;
Size2 ms_first = first->get_combined_minimum_size();
Size2 ms_second = second->get_combined_minimum_size();
if (vertical) {
minimum=ms_first.height+ms_second.height;
} else {
minimum=ms_first.width+ms_second.width;
}
int available=total-minimum;
if (available<0)
available=0;
middle_sep=0;
if (collapsed) {
if (ratiomode) {
middle_sep=ms_first[axis]+available/2;
} else if (expand_first_mode) {
middle_sep=get_size()[axis]-ms_second[axis]-sep;
} else {
middle_sep=ms_first[axis];
}
} else if (ratiomode) {
if (expand_ofs<-(available/2))
expand_ofs=-(available/2);
else if (expand_ofs>(available/2))
expand_ofs=(available/2);
middle_sep=ms_first[axis]+available/2+expand_ofs;
} else if (expand_first_mode) {
if (expand_ofs>0)
expand_ofs=0;
if (expand_ofs < -available)
expand_ofs=-available;
middle_sep=get_size()[axis]-ms_second[axis]-sep+expand_ofs;
} else {
if (expand_ofs<0)
expand_ofs=0;
if (expand_ofs > available)
expand_ofs=available;
middle_sep=ms_first[axis]+expand_ofs;
}
if (vertical) {
fit_child_in_rect(first,Rect2(Point2(0,0),Size2(get_size().width,middle_sep)));
int sofs=middle_sep+sep;
fit_child_in_rect(second,Rect2(Point2(0,sofs),Size2(get_size().width,get_size().height-sofs)));
} else {
fit_child_in_rect(first,Rect2(Point2(0,0),Size2(middle_sep,get_size().height)));
int sofs=middle_sep+sep;
fit_child_in_rect(second,Rect2(Point2(sofs,0),Size2(get_size().width-sofs,get_size().height)));
}
update();
_change_notify("split/offset");
}
Size2 SplitContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
int sep=get_constant("separation");
Ref<Texture> g = get_icon("grabber");
sep=(dragger_visibility!=DRAGGER_HIDDEN_COLLAPSED)?MAX(sep,vertical?g->get_height():g->get_width()):0;
for(int i=0;i<2;i++) {
if (!_getch(i))
break;
if (i==1) {
if (vertical)
minimum.height+=sep;
else
minimum.width+=sep;
}
Size2 ms = _getch(i)->get_combined_minimum_size();
if (vertical) {
minimum.height+=ms.height;
minimum.width=MAX(minimum.width,ms.width);
} else {
minimum.width+=ms.width;
minimum.height=MAX(minimum.height,ms.height);
}
}
return minimum;
}
void SplitContainer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_SORT_CHILDREN: {
_resort();
} break;
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside=true;
update();
} break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside=false;
update();
} break;
case NOTIFICATION_DRAW: {
if (!_getch(0) || !_getch(1))
return;
if (collapsed || (!mouse_inside && get_constant("autohide")))
return;
int sep=dragger_visibility!=DRAGGER_HIDDEN_COLLAPSED?get_constant("separation"):0;
Ref<Texture> tex = get_icon("grabber");
Size2 size=get_size();
if (vertical) {
//draw_style_box( get_stylebox("bg"), Rect2(0,middle_sep,get_size().width,sep));
if (dragger_visibility==DRAGGER_VISIBLE)
draw_texture(tex,Point2i((size.x-tex->get_width())/2,middle_sep+(sep-tex->get_height())/2));
} else {
//draw_style_box( get_stylebox("bg"), Rect2(middle_sep,0,sep,get_size().height));
if (dragger_visibility==DRAGGER_VISIBLE)
draw_texture(tex,Point2i(middle_sep+(sep-tex->get_width())/2,(size.y-tex->get_height())/2));
}
} break;
}
}
void SplitContainer::_input_event(const InputEvent& p_event) {
if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility!=DRAGGER_VISIBLE)
return;
if (p_event.type==InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &mb=p_event.mouse_button;
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
int sep=get_constant("separation");
if (vertical) {
if (mb.y > middle_sep && mb.y < middle_sep+sep) {
dragging=true;
drag_from=mb.y;
drag_ofs=expand_ofs;
}
} else {
if (mb.x > middle_sep && mb.x < middle_sep+sep) {
dragging=true;
drag_from=mb.x;
drag_ofs=expand_ofs;
}
}
} else {
dragging=false;
}
}
}
if (p_event.type==InputEvent::MOUSE_MOTION) {
const InputEventMouseMotion &mm=p_event.mouse_motion;
if (dragging) {
expand_ofs=drag_ofs+((vertical?mm.y:mm.x)-drag_from);
queue_sort();
emit_signal("dragged",get_split_offset());
}
}
}
Control::CursorShape SplitContainer::get_cursor_shape(const Point2& p_pos) const {
if (collapsed)
return Control::get_cursor_shape(p_pos);
if (dragging)
return (vertical?CURSOR_VSIZE:CURSOR_HSIZE);
int sep=get_constant("separation");
if (vertical) {
if (p_pos.y > middle_sep && p_pos.y < middle_sep+sep) {
return CURSOR_VSIZE;
}
} else {
if (p_pos.x > middle_sep && p_pos.x < middle_sep+sep) {
return CURSOR_HSIZE;
}
}
return Control::get_cursor_shape(p_pos);
}
void SplitContainer::set_split_offset(int p_offset) {
if (expand_ofs==p_offset)
return;
expand_ofs=p_offset;
queue_sort();
}
int SplitContainer::get_split_offset() const {
return expand_ofs;
}
void SplitContainer::set_collapsed(bool p_collapsed) {
if (collapsed==p_collapsed)
return;
collapsed=p_collapsed;
queue_sort();
}
void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) {
dragger_visibility=p_visibility;
queue_sort();
update();
}
SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const {
return dragger_visibility;
}
bool SplitContainer::is_collapsed() const {
return collapsed;
}
void SplitContainer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&SplitContainer::_input_event);
ObjectTypeDB::bind_method(_MD("set_split_offset","offset"),&SplitContainer::set_split_offset);
ObjectTypeDB::bind_method(_MD("get_split_offset"),&SplitContainer::get_split_offset);
ObjectTypeDB::bind_method(_MD("set_collapsed","collapsed"),&SplitContainer::set_collapsed);
ObjectTypeDB::bind_method(_MD("is_collapsed"),&SplitContainer::is_collapsed);
ObjectTypeDB::bind_method(_MD("set_dragger_visibility","mode"),&SplitContainer::set_dragger_visibility);
ObjectTypeDB::bind_method(_MD("get_dragger_visibility"),&SplitContainer::get_dragger_visibility);
ADD_SIGNAL( MethodInfo("dragged",PropertyInfo(Variant::INT,"offset")));
ADD_PROPERTY( PropertyInfo(Variant::INT,"split/offset"),_SCS("set_split_offset"),_SCS("get_split_offset"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"split/collapsed"),_SCS("set_collapsed"),_SCS("is_collapsed"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"split/dragger_visibility",PROPERTY_HINT_ENUM,"Visible,Hidden,Hidden & Collapsed"),_SCS("set_dragger_visibility"),_SCS("get_dragger_visibility"));
BIND_CONSTANT( DRAGGER_VISIBLE );
BIND_CONSTANT( DRAGGER_HIDDEN );
BIND_CONSTANT( DRAGGER_HIDDEN_COLLAPSED );
}
SplitContainer::SplitContainer(bool p_vertical) {
mouse_inside=false;
expand_ofs=0;
middle_sep=0;
vertical=p_vertical;
dragging=false;
collapsed=false;
dragger_visibility=DRAGGER_VISIBLE;
}