145 lines
4.8 KiB
C++
145 lines
4.8 KiB
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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*******************************************************************************
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*
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* Copyright (C) 2009-2011, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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*******************************************************************************
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* file name: errorcode.h
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* encoding: UTF-8
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* tab size: 8 (not used)
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* indentation:4
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*
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* created on: 2009mar10
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* created by: Markus W. Scherer
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*/
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#ifndef __ERRORCODE_H__
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#define __ERRORCODE_H__
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/**
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* \file
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* \brief C++ API: ErrorCode class intended to make it easier to use
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* ICU C and C++ APIs from C++ user code.
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*/
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#include "unicode/utypes.h"
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#if U_SHOW_CPLUSPLUS_API
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#include "unicode/uobject.h"
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U_NAMESPACE_BEGIN
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/**
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* Wrapper class for UErrorCode, with conversion operators for direct use
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* in ICU C and C++ APIs.
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* Intended to be used as a base class, where a subclass overrides
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* the handleFailure() function so that it throws an exception,
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* does an assert(), logs an error, etc.
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* This is not an abstract base class. This class can be used and instantiated
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* by itself, although it will be more useful when subclassed.
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*
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* Features:
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* - The constructor initializes the internal UErrorCode to U_ZERO_ERROR,
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* removing one common source of errors.
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* - Same use in C APIs taking a UErrorCode * (pointer)
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* and C++ taking UErrorCode & (reference) via conversion operators.
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* - Possible automatic checking for success when it goes out of scope.
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*
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* Note: For automatic checking for success in the destructor, a subclass
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* must implement such logic in its own destructor because the base class
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* destructor cannot call a subclass function (like handleFailure()).
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* The ErrorCode base class destructor does nothing.
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*
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* Note also: While it is possible for a destructor to throw an exception,
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* it is generally unsafe to do so. This means that in a subclass the destructor
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* and the handleFailure() function may need to take different actions.
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*
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* Sample code:
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* \code
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* class IcuErrorCode: public icu::ErrorCode {
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* public:
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* virtual ~IcuErrorCode() { // should be defined in .cpp as "key function"
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* // Safe because our handleFailure() does not throw exceptions.
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* if(isFailure()) { handleFailure(); }
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* }
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* protected:
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* virtual void handleFailure() const {
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* log_failure(u_errorName(errorCode));
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* exit(errorCode);
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* }
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* };
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* IcuErrorCode error_code;
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* UConverter *cnv = ucnv_open("Shift-JIS", error_code);
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* length = ucnv_fromUChars(dest, capacity, src, length, error_code);
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* ucnv_close(cnv);
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* // IcuErrorCode destructor checks for success.
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* \endcode
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*
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* @stable ICU 4.2
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*/
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class U_COMMON_API ErrorCode: public UMemory {
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public:
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/**
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* Default constructor. Initializes its UErrorCode to U_ZERO_ERROR.
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* @stable ICU 4.2
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*/
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ErrorCode() : errorCode(U_ZERO_ERROR) {}
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/** Destructor, does nothing. See class documentation for details. @stable ICU 4.2 */
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virtual ~ErrorCode();
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/** Conversion operator, returns a reference. @stable ICU 4.2 */
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operator UErrorCode & () { return errorCode; }
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/** Conversion operator, returns a pointer. @stable ICU 4.2 */
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operator UErrorCode * () { return &errorCode; }
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/** Tests for U_SUCCESS(). @stable ICU 4.2 */
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UBool isSuccess() const { return U_SUCCESS(errorCode); }
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/** Tests for U_FAILURE(). @stable ICU 4.2 */
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UBool isFailure() const { return U_FAILURE(errorCode); }
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/** Returns the UErrorCode value. @stable ICU 4.2 */
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UErrorCode get() const { return errorCode; }
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/** Sets the UErrorCode value. @stable ICU 4.2 */
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void set(UErrorCode value) { errorCode=value; }
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/** Returns the UErrorCode value and resets it to U_ZERO_ERROR. @stable ICU 4.2 */
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UErrorCode reset();
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/**
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* Asserts isSuccess().
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* In other words, this method checks for a failure code,
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* and the base class handles it like this:
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* \code
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* if(isFailure()) { handleFailure(); }
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* \endcode
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* @stable ICU 4.4
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*/
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void assertSuccess() const;
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/**
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* Return a string for the UErrorCode value.
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* The string will be the same as the name of the error code constant
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* in the UErrorCode enum.
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* @stable ICU 4.4
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*/
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const char* errorName() const;
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protected:
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/**
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* Internal UErrorCode, accessible to subclasses.
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* @stable ICU 4.2
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*/
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UErrorCode errorCode;
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/**
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* Called by assertSuccess() if isFailure() is true.
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* A subclass should override this function to deal with a failure code:
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* Throw an exception, log an error, terminate the program, or similar.
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* @stable ICU 4.2
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*/
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virtual void handleFailure() const {}
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};
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U_NAMESPACE_END
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#endif /* U_SHOW_CPLUSPLUS_API */
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#endif // __ERRORCODE_H__
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