767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
322 lines
12 KiB
C++
322 lines
12 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#include "bvh_intersector1.h"
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#include "node_intersector1.h"
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#include "bvh_traverser1.h"
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#include "../geometry/intersector_iterators.h"
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#include "../geometry/triangle_intersector.h"
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#include "../geometry/trianglev_intersector.h"
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#include "../geometry/trianglev_mb_intersector.h"
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#include "../geometry/trianglei_intersector.h"
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#include "../geometry/quadv_intersector.h"
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#include "../geometry/quadi_intersector.h"
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#include "../geometry/curveNv_intersector.h"
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#include "../geometry/curveNi_intersector.h"
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#include "../geometry/curveNi_mb_intersector.h"
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#include "../geometry/linei_intersector.h"
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#include "../geometry/subdivpatch1_intersector.h"
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#include "../geometry/object_intersector.h"
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#include "../geometry/instance_intersector.h"
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#include "../geometry/subgrid_intersector.h"
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#include "../geometry/subgrid_mb_intersector.h"
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#include "../geometry/curve_intersector_virtual.h"
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namespace embree
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{
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namespace isa
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{
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template<int N, int types, bool robust, typename PrimitiveIntersector1>
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void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::intersect(const Accel::Intersectors* __restrict__ This,
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RayHit& __restrict__ ray,
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IntersectContext* __restrict__ context)
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{
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const BVH* __restrict__ bvh = (const BVH*)This->ptr;
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/* we may traverse an empty BVH in case all geometry was invalid */
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if (bvh->root == BVH::emptyNode)
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return;
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/* perform per ray precalculations required by the primitive intersector */
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Precalculations pre(ray, bvh);
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/* stack state */
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StackItemT<NodeRef> stack[stackSize]; // stack of nodes
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StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
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StackItemT<NodeRef>* stackEnd = stack+stackSize;
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stack[0].ptr = bvh->root;
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stack[0].dist = neg_inf;
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if (bvh->root == BVH::emptyNode)
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return;
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/* filter out invalid rays */
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#if defined(EMBREE_IGNORE_INVALID_RAYS)
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if (!ray.valid()) return;
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#endif
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/* verify correct input */
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assert(ray.valid());
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assert(ray.tnear() >= 0.0f);
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assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f));
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/* load the ray into SIMD registers */
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TravRay<N,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f));
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/* initialize the node traverser */
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BVHNNodeTraverser1Hit<N, types> nodeTraverser;
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/* pop loop */
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while (true) pop:
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{
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/* pop next node */
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if (unlikely(stackPtr == stack)) break;
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stackPtr--;
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NodeRef cur = NodeRef(stackPtr->ptr);
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/* if popped node is too far, pop next one */
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if (unlikely(*(float*)&stackPtr->dist > ray.tfar))
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continue;
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/* downtraversal loop */
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while (true)
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{
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/* intersect node */
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size_t mask; vfloat<N> tNear;
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STAT3(normal.trav_nodes,1,1,1);
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bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray, ray.time(), tNear, mask);
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if (unlikely(!nodeIntersected)) { STAT3(normal.trav_nodes,-1,-1,-1); break; }
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/* if no child is hit, pop next node */
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if (unlikely(mask == 0))
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goto pop;
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/* select next child and push other children */
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nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
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}
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/* this is a leaf node */
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assert(cur != BVH::emptyNode);
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STAT3(normal.trav_leaves,1,1,1);
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size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
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size_t lazy_node = 0;
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PrimitiveIntersector1::intersect(This, pre, ray, context, prim, num, tray, lazy_node);
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tray.tfar = ray.tfar;
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/* push lazy node onto stack */
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if (unlikely(lazy_node)) {
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stackPtr->ptr = lazy_node;
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stackPtr->dist = neg_inf;
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stackPtr++;
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}
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}
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}
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template<int N, int types, bool robust, typename PrimitiveIntersector1>
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void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::occluded(const Accel::Intersectors* __restrict__ This,
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Ray& __restrict__ ray,
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IntersectContext* __restrict__ context)
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{
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const BVH* __restrict__ bvh = (const BVH*)This->ptr;
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/* we may traverse an empty BVH in case all geometry was invalid */
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if (bvh->root == BVH::emptyNode)
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return;
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/* early out for already occluded rays */
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if (unlikely(ray.tfar < 0.0f))
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return;
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/* perform per ray precalculations required by the primitive intersector */
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Precalculations pre(ray, bvh);
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/* stack state */
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NodeRef stack[stackSize]; // stack of nodes that still need to get traversed
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NodeRef* stackPtr = stack+1; // current stack pointer
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NodeRef* stackEnd = stack+stackSize;
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stack[0] = bvh->root;
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/* filter out invalid rays */
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#if defined(EMBREE_IGNORE_INVALID_RAYS)
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if (!ray.valid()) return;
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#endif
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/* verify correct input */
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assert(ray.valid());
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assert(ray.tnear() >= 0.0f);
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assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f));
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/* load the ray into SIMD registers */
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TravRay<N,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f));
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/* initialize the node traverser */
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BVHNNodeTraverser1Hit<N, types> nodeTraverser;
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/* pop loop */
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while (true) pop:
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{
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/* pop next node */
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if (unlikely(stackPtr == stack)) break;
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stackPtr--;
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NodeRef cur = (NodeRef)*stackPtr;
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/* downtraversal loop */
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while (true)
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{
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/* intersect node */
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size_t mask; vfloat<N> tNear;
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STAT3(shadow.trav_nodes,1,1,1);
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bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray, ray.time(), tNear, mask);
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if (unlikely(!nodeIntersected)) { STAT3(shadow.trav_nodes,-1,-1,-1); break; }
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/* if no child is hit, pop next node */
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if (unlikely(mask == 0))
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goto pop;
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/* select next child and push other children */
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nodeTraverser.traverseAnyHit(cur, mask, tNear, stackPtr, stackEnd);
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}
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/* this is a leaf node */
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assert(cur != BVH::emptyNode);
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STAT3(shadow.trav_leaves,1,1,1);
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size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
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size_t lazy_node = 0;
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if (PrimitiveIntersector1::occluded(This, pre, ray, context, prim, num, tray, lazy_node)) {
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ray.tfar = neg_inf;
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break;
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}
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/* push lazy node onto stack */
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if (unlikely(lazy_node)) {
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*stackPtr = (NodeRef)lazy_node;
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stackPtr++;
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}
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}
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}
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template<int N, int types, bool robust, typename PrimitiveIntersector1>
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struct PointQueryDispatch
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{
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typedef typename PrimitiveIntersector1::Precalculations Precalculations;
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typedef typename PrimitiveIntersector1::Primitive Primitive;
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typedef BVHN<N> BVH;
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typedef typename BVH::NodeRef NodeRef;
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typedef typename BVH::AABBNode AABBNode;
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typedef typename BVH::AABBNodeMB4D AABBNodeMB4D;
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static const size_t stackSize = 1+(N-1)*BVH::maxDepth+3; // +3 due to 16-wide store
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static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context)
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{
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const BVH* __restrict__ bvh = (const BVH*)This->ptr;
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/* we may traverse an empty BVH in case all geometry was invalid */
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if (bvh->root == BVH::emptyNode)
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return false;
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/* stack state */
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StackItemT<NodeRef> stack[stackSize]; // stack of nodes
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StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
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StackItemT<NodeRef>* stackEnd = stack+stackSize;
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stack[0].ptr = bvh->root;
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stack[0].dist = neg_inf;
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/* verify correct input */
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assert(!(types & BVH_MB) || (query->time >= 0.0f && query->time <= 1.0f));
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/* load the point query into SIMD registers */
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TravPointQuery<N> tquery(query->p, context->query_radius);
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/* initialize the node traverser */
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BVHNNodeTraverser1Hit<N,types> nodeTraverser;
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bool changed = false;
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float cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE
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? query->radius * query->radius
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: dot(context->query_radius, context->query_radius);
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/* pop loop */
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while (true) pop:
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{
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/* pop next node */
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if (unlikely(stackPtr == stack)) break;
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stackPtr--;
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NodeRef cur = NodeRef(stackPtr->ptr);
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/* if popped node is too far, pop next one */
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if (unlikely(*(float*)&stackPtr->dist > cull_radius))
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continue;
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/* downtraversal loop */
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while (true)
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{
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/* intersect node */
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size_t mask; vfloat<N> tNear;
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STAT3(point_query.trav_nodes,1,1,1);
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bool nodeIntersected;
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if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
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nodeIntersected = BVHNNodePointQuerySphere1<N, types>::pointQuery(cur, tquery, query->time, tNear, mask);
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} else {
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nodeIntersected = BVHNNodePointQueryAABB1 <N, types>::pointQuery(cur, tquery, query->time, tNear, mask);
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}
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if (unlikely(!nodeIntersected)) { STAT3(point_query.trav_nodes,-1,-1,-1); break; }
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/* if no child is hit, pop next node */
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if (unlikely(mask == 0))
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goto pop;
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/* select next child and push other children */
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nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
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}
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/* this is a leaf node */
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assert(cur != BVH::emptyNode);
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STAT3(point_query.trav_leaves,1,1,1);
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size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
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size_t lazy_node = 0;
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if (PrimitiveIntersector1::pointQuery(This, query, context, prim, num, tquery, lazy_node))
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{
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changed = true;
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tquery.rad = context->query_radius;
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cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE
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? query->radius * query->radius
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: dot(context->query_radius, context->query_radius);
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}
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/* push lazy node onto stack */
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if (unlikely(lazy_node)) {
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stackPtr->ptr = lazy_node;
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stackPtr->dist = neg_inf;
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stackPtr++;
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}
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}
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return changed;
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}
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};
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/* disable point queries for not yet supported geometry types */
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template<int N, int types, bool robust>
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struct PointQueryDispatch<N, types, robust, VirtualCurveIntersector1> {
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static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
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};
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template<int N, int types, bool robust>
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struct PointQueryDispatch<N, types, robust, SubdivPatch1Intersector1> {
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static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
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};
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template<int N, int types, bool robust>
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struct PointQueryDispatch<N, types, robust, SubdivPatch1MBIntersector1> {
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static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
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};
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template<int N, int types, bool robust, typename PrimitiveIntersector1>
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bool BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::pointQuery(
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const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context)
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{
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return PointQueryDispatch<N, types, robust, PrimitiveIntersector1>::pointQuery(This, query, context);
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}
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}
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}
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