godot/platform/linuxbsd/x11
Riteo Siuga dc2919d57b Load GLX dynamically with GLAD
This is accomplished through the addition of a GLAD GLX loader in the
`thirdparty` directory.

This is another step towards a nice Wayland/X11 interoperation.
2022-11-15 13:55:30 +01:00
..
detect_prime_x11.cpp Load GLX dynamically with GLAD 2022-11-15 13:55:30 +01:00
detect_prime_x11.h linuxbsd: move all X11 stuff in its own directory 2022-11-02 20:48:46 +01:00
display_server_x11.cpp Fix gl_manager nullptr crash 2022-11-13 00:48:45 +01:00
display_server_x11.h Fix unwanted popup closing by mouse-move while holding mouse-button 2022-11-03 11:36:58 +01:00
gl_manager_x11.cpp Load GLX dynamically with GLAD 2022-11-15 13:55:30 +01:00
gl_manager_x11.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
key_mapping_x11.cpp linuxbsd: move all X11 stuff in its own directory 2022-11-02 20:48:46 +01:00
key_mapping_x11.h linuxbsd: move all X11 stuff in its own directory 2022-11-02 20:48:46 +01:00
SCsub Load GLX dynamically with GLAD 2022-11-15 13:55:30 +01:00
vulkan_context_x11.cpp linuxbsd: move all X11 stuff in its own directory 2022-11-02 20:48:46 +01:00
vulkan_context_x11.h linuxbsd: move all X11 stuff in its own directory 2022-11-02 20:48:46 +01:00