godot/editor/editor_dock_manager.h
2024-01-15 15:15:42 -05:00

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5.0 KiB
C++

/**************************************************************************/
/* editor_dock_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_DOCK_MANAGER_H
#define EDITOR_DOCK_MANAGER_H
#include "scene/gui/split_container.h"
class Button;
class ConfigFile;
class Control;
class PopupPanel;
class TabContainer;
class WindowWrapper;
class DockSplitContainer : public SplitContainer {
GDCLASS(DockSplitContainer, SplitContainer);
private:
bool is_updating = false;
protected:
void _update_visibility();
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
};
class EditorDockManager : public Object {
GDCLASS(EditorDockManager, Object);
public:
enum DockSlot {
DOCK_SLOT_LEFT_UL,
DOCK_SLOT_LEFT_BL,
DOCK_SLOT_LEFT_UR,
DOCK_SLOT_LEFT_BR,
DOCK_SLOT_RIGHT_UL,
DOCK_SLOT_RIGHT_BL,
DOCK_SLOT_RIGHT_UR,
DOCK_SLOT_RIGHT_BR,
DOCK_SLOT_MAX
};
private:
static EditorDockManager *singleton;
// To access splits easily by index.
Vector<DockSplitContainer *> vsplits;
Vector<DockSplitContainer *> hsplits;
Vector<WindowWrapper *> floating_docks;
TabContainer *dock_slot[DOCK_SLOT_MAX];
bool docks_visible = true;
PopupPanel *dock_select_popup = nullptr;
Button *dock_float = nullptr;
Button *dock_tab_move_left = nullptr;
Button *dock_tab_move_right = nullptr;
Control *dock_select = nullptr;
Rect2 dock_select_rect[DOCK_SLOT_MAX];
int dock_select_rect_over_idx = -1;
int dock_popup_selected_idx = -1;
void _dock_select_popup_theme_changed();
void _dock_popup_exit();
void _dock_pre_popup(int p_dock_slot);
void _dock_move_left();
void _dock_move_right();
void _dock_select_input(const Ref<InputEvent> &p_input);
void _dock_select_draw();
void _dock_split_dragged(int p_offset);
void _dock_tab_changed(int p_tab);
void _edit_current();
void _dock_floating_close_request(WindowWrapper *p_wrapper);
void _dock_make_selected_float();
void _dock_make_float(Control *p_control, int p_slot_index, bool p_show_window = true);
void _restore_floating_dock(const Dictionary &p_dock_dump, Control *p_wrapper, int p_slot_index);
protected:
static void _bind_methods();
public:
static EditorDockManager *get_singleton() { return singleton; }
void add_vsplit(DockSplitContainer *p_split);
void add_hsplit(DockSplitContainer *p_split);
void register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container);
int get_vsplit_count() const;
void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void update_dock_slots_visibility(bool p_keep_selected_tabs = false);
void close_all_floating_docks();
void set_docks_visible(bool p_show);
bool are_docks_visible() const;
void add_control_to_dock(DockSlot p_slot, Control *p_control, const String &p_name = "");
void remove_control_from_dock(Control *p_control);
EditorDockManager();
};
#endif // EDITOR_DOCK_MANAGER_H