95b27fe8c7
This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well.
478 lines
16 KiB
C++
478 lines
16 KiB
C++
/**************************************************************************/
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/* window_wrapper.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "window_wrapper.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/progress_dialog.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup.h"
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#include "scene/main/window.h"
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// WindowWrapper
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// Capture all shortcut events not handled by other nodes.
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class ShortcutBin : public Node {
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GDCLASS(ShortcutBin, Node);
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virtual void _notification(int what) {
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switch (what) {
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case NOTIFICATION_READY:
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set_process_shortcut_input(true);
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break;
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}
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}
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override {
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if (!get_window()->is_visible()) {
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return;
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}
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Window *grandparent_window = get_window()->get_parent_visible_window();
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ERR_FAIL_NULL(grandparent_window);
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if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
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// HACK: Propagate the window input to the editor main window to handle global shortcuts.
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grandparent_window->push_input(p_event);
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if (grandparent_window->is_input_handled()) {
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get_viewport()->set_input_as_handled();
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}
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}
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}
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};
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Rect2 WindowWrapper::_get_default_window_rect() const {
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// Assume that the control rect is the desired one for the window.
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return wrapped_control->get_screen_rect();
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}
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Node *WindowWrapper::_get_wrapped_control_parent() const {
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if (margins) {
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return margins;
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}
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return window;
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}
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void WindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {
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ERR_FAIL_NULL(wrapped_control);
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if (!is_window_available()) {
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return;
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}
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if (window->is_visible() == p_visible) {
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if (p_visible) {
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window->grab_focus();
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}
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return;
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}
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Node *parent = _get_wrapped_control_parent();
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if (wrapped_control->get_parent() != parent) {
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// Move the control to the window.
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wrapped_control->reparent(parent, false);
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_set_window_rect(p_rect);
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wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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} else if (!p_visible) {
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// Remove control from window.
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wrapped_control->reparent(this, false);
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}
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window->set_visible(p_visible);
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if (!p_visible) {
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emit_signal("window_close_requested");
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}
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emit_signal("window_visibility_changed", p_visible);
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}
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void WindowWrapper::_set_window_rect(const Rect2 p_rect) {
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// Set the window rect even when the window is maximized to have a good default size
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// when the user remove the maximized mode.
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window->set_position(p_rect.position);
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window->set_size(p_rect.size);
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if (EDITOR_GET("interface/multi_window/maximize_window")) {
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window->set_mode(Window::MODE_MAXIMIZED);
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}
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}
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void WindowWrapper::_bind_methods() {
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ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
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ADD_SIGNAL(MethodInfo("window_close_requested"));
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}
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void WindowWrapper::_notification(int p_what) {
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if (!is_window_available()) {
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return;
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}
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switch (p_what) {
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (get_window_enabled() && is_visible()) {
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// Grab the focus when WindowWrapper.set_visible(true) is called
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// and the window is showing.
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window->grab_focus();
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}
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} break;
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case NOTIFICATION_READY: {
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set_process_shortcut_input(true);
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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window_background->add_theme_style_override("panel", get_theme_stylebox("PanelForeground", EditorStringName(EditorStyles)));
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} break;
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}
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}
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void WindowWrapper::shortcut_input(const Ref<InputEvent> &p_event) {
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if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) {
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set_window_enabled(true);
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}
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}
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void WindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {
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ERR_FAIL_NULL(p_control);
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ERR_FAIL_COND(wrapped_control);
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wrapped_control = p_control;
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enable_shortcut = p_enable_shortcut;
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add_child(p_control);
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}
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Control *WindowWrapper::get_wrapped_control() const {
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return wrapped_control;
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}
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Control *WindowWrapper::release_wrapped_control() {
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set_window_enabled(false);
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if (wrapped_control) {
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Control *old_wrapped = wrapped_control;
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wrapped_control->get_parent()->remove_child(wrapped_control);
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wrapped_control = nullptr;
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return old_wrapped;
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}
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return nullptr;
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}
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bool WindowWrapper::is_window_available() const {
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return window != nullptr;
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}
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bool WindowWrapper::get_window_enabled() const {
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return is_window_available() ? window->is_visible() : false;
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}
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void WindowWrapper::set_window_enabled(bool p_enabled) {
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_set_window_enabled_with_rect(p_enabled, _get_default_window_rect());
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}
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Rect2i WindowWrapper::get_window_rect() const {
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ERR_FAIL_COND_V(!get_window_enabled(), Rect2i());
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return Rect2i(window->get_position(), window->get_size());
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}
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int WindowWrapper::get_window_screen() const {
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ERR_FAIL_COND_V(!get_window_enabled(), -1);
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return window->get_current_screen();
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}
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void WindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {
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ERR_FAIL_COND(!is_window_available());
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ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count());
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_set_window_enabled_with_rect(true, p_rect);
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window->set_current_screen(p_screen);
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}
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void WindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {
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ERR_FAIL_COND(!is_window_available());
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Rect2 window_rect = p_window_rect;
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int screen = p_screen;
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Rect2 restored_screen_rect = p_screen_rect;
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if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) {
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// Fallback to the main window screen if the saved screen is not available.
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screen = get_window()->get_window_id();
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}
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Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
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if (restored_screen_rect == Rect2i()) {
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// Fallback to the target screen rect.
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restored_screen_rect = real_screen_rect;
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}
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if (window_rect == Rect2i()) {
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// Fallback to a standard rect.
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window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2);
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}
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// Adjust the window rect size in case the resolution changes.
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Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size);
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// The screen positioning may change, so remove the original screen position.
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window_rect.position -= restored_screen_rect.position;
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window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio);
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window_rect.position += real_screen_rect.position;
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// All good, restore the window.
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window->set_current_screen(p_screen);
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if (window->is_visible()) {
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_set_window_rect(window_rect);
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} else {
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_set_window_enabled_with_rect(true, window_rect);
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}
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}
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void WindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {
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int current_screen = Object::cast_to<Window>(get_viewport())->get_current_screen();
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int screen = p_screen < 0 ? current_screen : p_screen;
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bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window");
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if (auto_scale && current_screen != screen) {
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Rect2 control_rect = _get_default_window_rect();
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Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen);
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Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
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// Adjust the window rect size in case the resolution changes.
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Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size);
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// The screen positioning may change, so remove the original screen position.
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control_rect.position -= source_screen_rect.position;
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control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio);
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control_rect.position += dest_screen_rect.position;
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restore_window(control_rect, p_screen);
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} else {
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window->set_current_screen(p_screen);
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set_window_enabled(true);
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}
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}
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void WindowWrapper::set_window_title(const String p_title) {
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if (!is_window_available()) {
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return;
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}
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window->set_title(p_title);
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}
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void WindowWrapper::set_margins_enabled(bool p_enabled) {
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if (!is_window_available()) {
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return;
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}
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if (!p_enabled && margins) {
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margins->queue_free();
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margins = nullptr;
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} else if (p_enabled && !margins) {
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Size2 borders = Size2(4, 4) * EDSCALE;
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margins = memnew(MarginContainer);
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margins->add_theme_constant_override("margin_right", borders.width);
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margins->add_theme_constant_override("margin_top", borders.height);
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margins->add_theme_constant_override("margin_left", borders.width);
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margins->add_theme_constant_override("margin_bottom", borders.height);
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window->add_child(margins);
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margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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}
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}
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WindowWrapper::WindowWrapper() {
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if (SceneTree::get_singleton()->get_root()->is_embedding_subwindows() || EDITOR_GET("interface/editor/single_window_mode") || !EDITOR_GET("interface/multi_window/enable")) {
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return;
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}
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window = memnew(Window);
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window->set_wrap_controls(true);
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add_child(window);
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window->hide();
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window->connect("close_requested", callable_mp(this, &WindowWrapper::set_window_enabled).bind(false));
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ShortcutBin *capturer = memnew(ShortcutBin);
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window->add_child(capturer);
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window_background = memnew(Panel);
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window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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window->add_child(window_background);
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ProgressDialog::get_singleton()->add_host_window(window);
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}
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// ScreenSelect
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void ScreenSelect::_build_advanced_menu() {
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// Clear old screen list.
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while (screen_list->get_child_count(false) > 0) {
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Node *child = screen_list->get_child(0);
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screen_list->remove_child(child);
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child->queue_free();
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}
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// Populate screen list.
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const real_t height = real_t(get_theme_font_size("font_size")) * 1.5;
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int current_screen = get_window()->get_current_screen();
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for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
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Button *button = memnew(Button);
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Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i));
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Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height);
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button->set_custom_minimum_size(button_size);
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screen_list->add_child(button);
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button->set_text(itos(i));
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button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i));
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if (i == current_screen) {
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Color accent_color = get_theme_color("accent_color", EditorStringName(Editor));
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button->add_theme_color_override("font_color", accent_color);
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}
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button->connect("pressed", callable_mp(this, &ScreenSelect::_emit_screen_signal).bind(i));
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button->connect("pressed", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
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button->connect("pressed", callable_mp(static_cast<Window *>(popup), &Popup::hide));
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}
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}
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void ScreenSelect::_emit_screen_signal(int p_screen_idx) {
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emit_signal("request_open_in_screen", p_screen_idx);
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}
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void ScreenSelect::_bind_methods() {
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ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen")));
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}
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void ScreenSelect::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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connect("gui_input", callable_mp(this, &ScreenSelect::_handle_mouse_shortcut));
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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set_icon(get_editor_theme_icon("MakeFloating"));
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popup_background->add_theme_style_override("panel", get_theme_stylebox("PanelForeground", EditorStringName(EditorStyles)));
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const real_t popup_height = real_t(get_theme_font_size("font_size")) * 2.0;
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popup->set_min_size(Size2(0, popup_height * 3));
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} break;
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}
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}
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void ScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mouse_button = p_event;
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if (mouse_button.is_valid()) {
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if (mouse_button->is_pressed() && mouse_button->get_button_index() == MouseButton::LEFT) {
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_emit_screen_signal(get_window()->get_current_screen());
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accept_event();
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}
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}
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}
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void ScreenSelect::_show_popup() {
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// Adapted from /scene/gui/menu_button.cpp::show_popup
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if (!get_viewport()) {
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return;
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}
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Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
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popup->set_size(Size2(size.width, 0));
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Point2 gp = get_screen_position();
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gp.y += size.y;
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if (is_layout_rtl()) {
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gp.x += size.width - popup->get_size().width;
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}
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popup->set_position(gp);
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popup->popup();
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}
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void ScreenSelect::pressed() {
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if (popup->is_visible()) {
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popup->hide();
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return;
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}
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_build_advanced_menu();
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_show_popup();
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}
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ScreenSelect::ScreenSelect() {
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set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector."));
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set_button_mask(MouseButtonMask::RIGHT);
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set_flat(true);
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set_toggle_mode(true);
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set_focus_mode(FOCUS_NONE);
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set_action_mode(ACTION_MODE_BUTTON_PRESS);
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// Create the popup.
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const Size2 borders = Size2(4, 4) * EDSCALE;
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popup = memnew(Popup);
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popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
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add_child(popup);
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popup_background = memnew(Panel);
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popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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popup->add_child(popup_background);
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MarginContainer *popup_root = memnew(MarginContainer);
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popup_root->add_theme_constant_override("margin_right", borders.width);
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popup_root->add_theme_constant_override("margin_top", borders.height);
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popup_root->add_theme_constant_override("margin_left", borders.width);
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popup_root->add_theme_constant_override("margin_bottom", borders.height);
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popup->add_child(popup_root);
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VBoxContainer *vb = memnew(VBoxContainer);
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vb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
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popup_root->add_child(vb);
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Label *description = memnew(Label(TTR("Select Screen")));
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description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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vb->add_child(description);
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screen_list = memnew(HBoxContainer);
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screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER);
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vb->add_child(screen_list);
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popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
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}
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