godot/modules/mono/glue/glue_header.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

87 lines
3.9 KiB
C++

/*************************************************************************/
/* glue_header.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef MONO_GLUE_ENABLED
#include "../mono_gd/gd_mono_marshal.h"
void godot_register_collections_icalls();
void godot_register_gd_icalls();
void godot_register_string_name_icalls();
void godot_register_nodepath_icalls();
void godot_register_callable_icalls();
void godot_register_object_icalls();
void godot_register_rid_icalls();
void godot_register_string_icalls();
void godot_register_scene_tree_icalls();
/**
* Registers internal calls that were not generated. This function is called
* from the generated GodotSharpBindings::register_generated_icalls() function.
*/
void godot_register_glue_header_icalls() {
godot_register_collections_icalls();
godot_register_gd_icalls();
godot_register_string_name_icalls();
godot_register_nodepath_icalls();
godot_register_callable_icalls();
godot_register_object_icalls();
godot_register_rid_icalls();
godot_register_string_icalls();
godot_register_scene_tree_icalls();
}
// Used by the generated glue
#include "core/config/engine.h"
#include "core/object/class_db.h"
#include "core/object/method_bind.h"
#include "core/object/ref_counted.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_utils.h"
#define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
static ClassDB::ClassInfo *ci = nullptr; \
if (!ci) { \
ci = ClassDB::classes.getptr(m_type); \
} \
Object *m_instance = ci->creation_func();
#include "arguments_vector.h"
#endif // MONO_GLUE_ENABLED