godot/scene
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
..
2d Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix 2020-01-03 14:17:05 +01:00
3d Don't update the floor_velocity with the current linear_velocity. 2020-01-05 17:35:49 +01:00
animation Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Fix calculating label size 2020-01-06 01:06:26 +09:00
main Add a shorthand for setting the exit code using `SceneTree::quit()` 2020-01-03 11:41:46 +01:00
resources PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00