godot/servers/rendering/rasterizer_rd
Andrii Doroshenko (Xrayez) 69d5de632e Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
..
shaders GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_rd.h New lightmapper 2020-05-10 15:59:09 -03:00
rasterizer_scene_high_end_rd.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rasterizer_scene_high_end_rd.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rasterizer_scene_rd.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rasterizer_scene_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_storage_rd.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
rasterizer_storage_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_compiler_rd.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_compiler_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00