.. |
shaders
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
light_cluster_builder.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
light_cluster_builder.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_canvas_rd.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
rasterizer_canvas_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_effects_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_effects_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_rd.h
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_scene_high_end_rd.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rasterizer_scene_high_end_rd.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rasterizer_scene_rd.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rasterizer_scene_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_storage_rd.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
rasterizer_storage_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
render_pipeline_vertex_format_cache_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_compiler_rd.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
shader_compiler_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |