godot/core/os
bruvzg ce11f7fa3e
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:09:02 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
copymem.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dir_access.cpp Add descriptive error message when trying to access a dir fails 2021-02-25 22:40:32 +01:00
dir_access.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
file_access.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
file_access.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
input.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
input.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
input_event.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
input_event.h Add support for new SDL gamecontroller keywords. 2021-02-07 16:41:23 +00:00
keyboard.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
keyboard.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_loop.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_loop.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
memory.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
memory.h Modernize atomics 2021-02-18 12:23:25 +01:00
midi_driver.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
midi_driver.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
mutex.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
mutex.h Modernize Mutex 2021-02-18 11:58:08 +01:00
os.cpp Fix Godot returned status code on unexpected error 2021-02-25 18:39:29 +01:00
os.h Fix Godot returned status code on unexpected error 2021-02-25 18:39:29 +01:00
rw_lock.h Modernize RWLock 2021-02-18 11:41:07 +01:00
semaphore.h Modernize Semaphore 2021-02-18 11:58:08 +01:00
thread.cpp [3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 10:09:02 +02:00
thread.h [3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 10:09:02 +02:00
thread_safe.h Modernize Mutex 2021-02-18 11:58:08 +01:00
threaded_array_processor.h Fix thread_process_array when NO_THREADS. 2021-02-26 15:23:23 +01:00