godot/misc/dist
Fabio Alessandrelli d942d553ef [HTML5] Add PWA support to the editor page.
This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.

The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.

Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:41 +01:00
..
docker Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
document_icons Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
html [HTML5] Add PWA support to the editor page. 2021-03-08 17:06:41 +01:00
ios_xcode Revert "[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`." 2021-01-27 21:53:16 +01:00
linux Improve the MIME source file 2021-02-25 15:14:32 +01:00
osx_template.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
osx_tools.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
shell Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
uwp_template Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
windows Add files to create a Windows editor installer using Inno Setup 2020-11-17 12:01:59 +01:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00