godot/thirdparty/embree/kernels/builders/primrefgen.h

29 lines
1.1 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/scene.h"
#include "../common/primref.h"
#include "../common/primref_mb.h"
#include "priminfo.h"
#include "bvh_builder_morton.h"
namespace embree
{
namespace isa
{
PrimInfo createPrimRefArray(Geometry* geometry, unsigned int geomID, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
PrimInfo createPrimRefArray(Scene* scene, Geometry::GTypeMask types, bool mblur, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
PrimInfo createPrimRefArrayMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime = 0);
PrimInfoMB createPrimRefArrayMSMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1 = BBox1f(0.0f,1.0f));
template<typename Mesh>
size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor);
}
}