70b0857f6c
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
205 lines
6.5 KiB
C++
205 lines
6.5 KiB
C++
/*************************************************************************/
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/* editor_run.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_run.h"
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#include "editor_settings.h"
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#include "project_settings.h"
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EditorRun::Status EditorRun::get_status() const {
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return status;
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}
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Error EditorRun::run(const String &p_scene, const String p_custom_args, const List<String> &p_breakpoints) {
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List<String> args;
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String resource_path = ProjectSettings::get_singleton()->get_resource_path();
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String remote_host = EditorSettings::get_singleton()->get("network/debug/remote_host");
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int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port");
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if (resource_path != "") {
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args.push_back("--path");
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args.push_back(resource_path.replace(" ", "%20"));
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}
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if (true) {
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args.push_back("--remote-debug");
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args.push_back(remote_host + ":" + String::num(remote_port));
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}
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args.push_back("--editor-pid");
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args.push_back(String::num(OS::get_singleton()->get_process_id()));
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if (debug_collisions) {
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args.push_back("--debug-collisions");
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}
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if (debug_navigation) {
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args.push_back("--debug-navigation");
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}
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int screen = EditorSettings::get_singleton()->get("run/window_placement/screen");
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if (screen == 0) {
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screen = OS::get_singleton()->get_current_screen();
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} else {
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screen--;
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}
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Rect2 screen_rect;
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screen_rect.position = OS::get_singleton()->get_screen_position(screen);
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screen_rect.size = OS::get_singleton()->get_screen_size(screen);
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Size2 desired_size;
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desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/width");
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desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/height");
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Size2 test_size;
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test_size.x = ProjectSettings::get_singleton()->get("display/window/size/test_width");
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test_size.y = ProjectSettings::get_singleton()->get("display/window/size/test_height");
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if (test_size.x > 0 && test_size.y > 0) {
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desired_size = test_size;
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}
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int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
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switch (window_placement) {
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case 0: { // default
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "x" + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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Vector2 pos = screen_rect.position + ((screen_rect.size - desired_size) / 2).floor();
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 2: { // custom pos
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Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 3: { // force maximized
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--fullscreen");
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} break;
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}
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if (p_breakpoints.size()) {
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args.push_back("--breakpoints");
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String bpoints;
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for (const List<String>::Element *E = p_breakpoints.front(); E; E = E->next()) {
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bpoints += E->get().replace(" ", "%20");
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if (E->next())
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bpoints += ",";
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}
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args.push_back(bpoints);
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}
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if (p_scene != "") {
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args.push_back(p_scene);
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}
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if (p_custom_args != "") {
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Vector<String> cargs = p_custom_args.split(" ", false);
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for (int i = 0; i < cargs.size(); i++) {
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args.push_back(cargs[i].replace(" ", "%20"));
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}
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}
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String exec = OS::get_singleton()->get_executable_path();
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printf("Running: %ls", exec.c_str());
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for (List<String>::Element *E = args.front(); E; E = E->next()) {
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printf(" %ls", E->get().c_str());
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};
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printf("\n");
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pid = 0;
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Error err = OS::get_singleton()->execute(exec, args, false, &pid);
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ERR_FAIL_COND_V(err, err);
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status = STATUS_PLAY;
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return OK;
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}
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void EditorRun::stop() {
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if (status != STATUS_STOP && pid != 0) {
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OS::get_singleton()->kill(pid);
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}
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status = STATUS_STOP;
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}
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void EditorRun::set_debug_collisions(bool p_debug) {
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debug_collisions = p_debug;
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}
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bool EditorRun::get_debug_collisions() const {
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return debug_collisions;
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}
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void EditorRun::set_debug_navigation(bool p_debug) {
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debug_navigation = p_debug;
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}
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bool EditorRun::get_debug_navigation() const {
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return debug_navigation;
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}
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EditorRun::EditorRun() {
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status = STATUS_STOP;
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debug_collisions = false;
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debug_navigation = false;
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}
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