godot/servers/extensions/physics_server_3d_extension.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

549 lines
22 KiB
C++

/*************************************************************************/
/* physics_server_3d_extension.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PHYSICS_SERVER_3D_EXTENSION_H
#define PHYSICS_SERVER_3D_EXTENSION_H
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
#include "core/variant/type_info.h"
#include "core/variant/typed_array.h"
#include "servers/physics_server_3d.h"
class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {
GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0RC(Vector3, get_total_gravity)
EXBIND0RC(real_t, get_total_angular_damp)
EXBIND0RC(real_t, get_total_linear_damp)
EXBIND0RC(Vector3, get_center_of_mass)
EXBIND0RC(Vector3, get_center_of_mass_local)
EXBIND0RC(Basis, get_principal_inertia_axes)
EXBIND0RC(real_t, get_inverse_mass)
EXBIND0RC(Vector3, get_inverse_inertia)
EXBIND0RC(Basis, get_inverse_inertia_tensor)
EXBIND1(set_linear_velocity, const Vector3 &)
EXBIND0RC(Vector3, get_linear_velocity)
EXBIND1(set_angular_velocity, const Vector3 &)
EXBIND0RC(Vector3, get_angular_velocity)
EXBIND1(set_transform, const Transform3D &)
EXBIND0RC(Transform3D, get_transform)
EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)
EXBIND1(apply_central_impulse, const Vector3 &)
EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)
EXBIND1(apply_torque_impulse, const Vector3 &)
EXBIND1(apply_central_force, const Vector3 &)
EXBIND2(apply_force, const Vector3 &, const Vector3 &)
EXBIND1(apply_torque, const Vector3 &)
EXBIND1(add_constant_central_force, const Vector3 &)
EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)
EXBIND1(add_constant_torque, const Vector3 &)
EXBIND1(set_constant_force, const Vector3 &)
EXBIND0RC(Vector3, get_constant_force)
EXBIND1(set_constant_torque, const Vector3 &)
EXBIND0RC(Vector3, get_constant_torque)
EXBIND1(set_sleep_state, bool)
EXBIND0RC(bool, is_sleeping)
EXBIND0RC(int, get_contact_count)
EXBIND1RC(Vector3, get_contact_local_position, int)
EXBIND1RC(Vector3, get_contact_local_normal, int)
EXBIND1RC(real_t, get_contact_impulse, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector3, get_contact_collider_position, int)
EXBIND1RC(ObjectID, get_contact_collider_id, int)
EXBIND1RC(Object *, get_contact_collider_object, int)
EXBIND1RC(int, get_contact_collider_shape, int)
EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)
EXBIND0RC(real_t, get_step)
EXBIND0(integrate_forces)
EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)
PhysicsDirectBodyState3DExtension();
};
typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;
typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;
typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
thread_local static const Set<RID> *exclude;
protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDNativePtr<PhysicsServer3DExtensionRayResult>)
GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector3>, int, GDNativePtr<int>)
GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
public:
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, &r_result, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = false;
GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
exclude = &p_parameters.exclude;
int ret = 0;
GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
exclude = nullptr;
return ret;
}
virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);
exclude = nullptr;
return ret;
}
virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
exclude = nullptr;
return ret;
}
virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
exclude = &p_parameters.exclude;
bool ret = false;
GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
exclude = nullptr;
return ret;
}
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {
Vector3 ret;
GDVIRTUAL_REQUIRED_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);
return ret;
}
PhysicsDirectSpaceState3DExtension();
};
typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
struct PhysicsServer3DExtensionStateCallback {
void *instance = nullptr;
void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
};
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionStateCallback)
class PhysicsServer3DExtension : public PhysicsServer3D {
GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
protected:
static void _bind_methods();
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
EXBIND0R(RID, world_boundary_shape_create)
EXBIND0R(RID, separation_ray_shape_create)
EXBIND0R(RID, sphere_shape_create)
EXBIND0R(RID, box_shape_create)
EXBIND0R(RID, capsule_shape_create)
EXBIND0R(RID, cylinder_shape_create)
EXBIND0R(RID, convex_polygon_shape_create)
EXBIND0R(RID, concave_polygon_shape_create)
EXBIND0R(RID, heightmap_shape_create)
EXBIND0R(RID, custom_shape_create)
EXBIND2(shape_set_data, RID, const Variant &)
EXBIND2(shape_set_custom_solver_bias, RID, real_t)
EXBIND2(shape_set_margin, RID, real_t)
EXBIND1RC(real_t, shape_get_margin, RID)
EXBIND1RC(ShapeType, shape_get_type, RID)
EXBIND1RC(Variant, shape_get_data, RID)
EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
/* SPACE API */
EXBIND0R(RID, space_create)
EXBIND2(space_set_active, RID, bool)
EXBIND1RC(bool, space_is_active, RID)
EXBIND3(space_set_param, RID, SpaceParameter, real_t)
EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)
EXBIND2(space_set_debug_contacts, RID, int)
EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)
EXBIND1RC(int, space_get_contact_count, RID)
/* AREA API */
//EXBIND0RID(area);
EXBIND0R(RID, area_create)
EXBIND2(area_set_space, RID, RID)
EXBIND1RC(RID, area_get_space, RID)
EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)
EXBIND3(area_set_shape, RID, int, RID)
EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)
EXBIND3(area_set_shape_disabled, RID, int, bool)
EXBIND1RC(int, area_get_shape_count, RID)
EXBIND2RC(RID, area_get_shape, RID, int)
EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
EXBIND2(area_remove_shape, RID, int)
EXBIND1(area_clear_shapes, RID)
EXBIND2(area_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
EXBIND2(area_set_transform, RID, const Transform3D &)
EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
EXBIND1RC(Transform3D, area_get_transform, RID)
EXBIND2(area_set_collision_mask, RID, uint32_t)
EXBIND2(area_set_collision_layer, RID, uint32_t)
EXBIND2(area_set_monitorable, RID, bool)
EXBIND2(area_set_ray_pickable, RID, bool)
EXBIND2(area_set_monitor_callback, RID, const Callable &)
EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
/* BODY API */
//EXBIND2RID(body,BodyMode,bool);
EXBIND0R(RID, body_create)
EXBIND2(body_set_space, RID, RID)
EXBIND1RC(RID, body_get_space, RID)
EXBIND2(body_set_mode, RID, BodyMode)
EXBIND1RC(BodyMode, body_get_mode, RID)
EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
EXBIND3(body_set_shape, RID, int, RID)
EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
EXBIND1RC(int, body_get_shape_count, RID)
EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
EXBIND2RC(RID, body_get_shape, RID, int)
EXBIND3(body_set_shape_disabled, RID, int, bool)
EXBIND2(body_remove_shape, RID, int)
EXBIND1(body_clear_shapes, RID)
EXBIND2(body_attach_object_instance_id, RID, ObjectID)
EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)
EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)
EXBIND2(body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_layer, RID)
EXBIND2(body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_collision_mask, RID)
EXBIND2(body_set_user_flags, RID, uint32_t)
EXBIND1RC(uint32_t, body_get_user_flags, RID)
EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
EXBIND1(body_reset_mass_properties, RID)
EXBIND3(body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, body_get_state, RID, BodyState)
EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_apply_central_force, RID, const Vector3 &)
EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_apply_torque, RID, const Vector3 &)
EXBIND2(body_add_constant_central_force, RID, const Vector3 &)
EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)
EXBIND2(body_add_constant_torque, RID, const Vector3 &)
EXBIND2(body_set_constant_force, RID, const Vector3 &)
EXBIND1RC(Vector3, body_get_constant_force, RID)
EXBIND2(body_set_constant_torque, RID, const Vector3 &)
EXBIND1RC(Vector3, body_get_constant_torque, RID)
EXBIND2(body_set_axis_velocity, RID, const Vector3 &)
EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)
EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)
EXBIND2(body_add_collision_exception, RID, RID)
EXBIND2(body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND2(body_set_max_contacts_reported, RID, int)
EXBIND1RC(int, body_get_max_contacts_reported, RID)
EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
EXBIND2(body_set_omit_force_integration, RID, bool)
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer3DExtensionStateCallback>)
void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
PhysicsServer3DExtensionStateCallback callback;
callback.callback = p_callback;
callback.instance = p_instance;
GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
}
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
EXBIND2(body_set_ray_pickable, RID, bool)
GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>)
thread_local static const Set<RID> *exclude_bodies;
thread_local static const Set<ObjectID> *exclude_objects;
bool body_test_motion_is_excluding_body(RID p_body) const;
bool body_test_motion_is_excluding_object(ObjectID p_object) const;
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
bool ret = false;
exclude_bodies = &p_parameters.exclude_bodies;
exclude_objects = &p_parameters.exclude_objects;
GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret);
exclude_bodies = nullptr;
exclude_objects = nullptr;
return ret;
}
EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)
/* SOFT BODY API */
EXBIND0R(RID, soft_body_create)
EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
EXBIND2(soft_body_set_space, RID, RID)
EXBIND1RC(RID, soft_body_get_space, RID)
EXBIND2(soft_body_set_ray_pickable, RID, bool)
EXBIND2(soft_body_set_collision_layer, RID, uint32_t)
EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)
EXBIND2(soft_body_set_collision_mask, RID, uint32_t)
EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)
EXBIND2(soft_body_add_collision_exception, RID, RID)
EXBIND2(soft_body_remove_collision_exception, RID, RID)
GDVIRTUAL1RC(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)
void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {
TypedArray<RID> ret;
GDVIRTUAL_REQUIRED_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);
for (int i = 0; i < ret.size(); i++) {
p_exceptions->push_back(ret[i]);
}
}
EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)
EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)
EXBIND2(soft_body_set_transform, RID, const Transform3D &)
EXBIND2(soft_body_set_simulation_precision, RID, int)
EXBIND1RC(int, soft_body_get_simulation_precision, RID)
EXBIND2(soft_body_set_total_mass, RID, real_t)
EXBIND1RC(real_t, soft_body_get_total_mass, RID)
EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
EXBIND2(soft_body_set_damping_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)
EXBIND2(soft_body_set_drag_coefficient, RID, real_t)
EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)
EXBIND2(soft_body_set_mesh, RID, RID)
EXBIND1RC(AABB, soft_body_get_bounds, RID)
EXBIND3(soft_body_move_point, RID, int, const Vector3 &)
EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)
EXBIND1(soft_body_remove_all_pinned_points, RID)
EXBIND3(soft_body_pin_point, RID, int, bool)
EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)
/* JOINT API */
EXBIND0R(RID, joint_create)
EXBIND1(joint_clear, RID)
EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)
EXBIND1RC(Vector3, pin_joint_get_local_a, RID)
EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)
EXBIND1RC(Vector3, pin_joint_get_local_b, RID)
EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)
EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)
EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
EXBIND1RC(JointType, joint_get_type, RID)
EXBIND2(joint_set_solver_priority, RID, int)
EXBIND1RC(int, joint_get_solver_priority, RID)
EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
/* MISC */
GDVIRTUAL1(_free_rid, RID)
virtual void free(RID p_rid) override {
GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
}
EXBIND1(set_active, bool)
EXBIND0(init)
EXBIND1(step, real_t)
EXBIND0(sync)
EXBIND0(end_sync)
EXBIND0(flush_queries)
EXBIND0(finish)
EXBIND0RC(bool, is_flushing_queries)
EXBIND1R(int, get_process_info, ProcessInfo)
PhysicsServer3DExtension();
~PhysicsServer3DExtension();
};
#endif // PHYSICSSERVER3DEXTENSION_H