Godot Engine – Multi-platform 2D and 3D game engine
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Fredia Huya-Kouadio dce2686e52 Remove Android specific abis from the export preset feature list
The presence of those abis cause them to be included in the set of `p_features` passed to the `gdextension_export_plugin#_export_file(...)` method, which caused them to be lumped in the `features_wo_arch` set.
When trying to find the gdextension library path, we use a predicate with the following logic:

```
[features_wo_arch, arch_tag](String p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); }
```

For a `gdextension` config file like the one below, this causes the first android entry (`android.armeabi-v7a = ...`) to always be returned regardless of archs since it always satisfies the predicate.

```
[configuration]

entry_symbol = "example_library_init"
compatibility_minimum = 4.1

[libraries]
linux.x86_64 = "res://libgdexample.so"

android.armeabi-v7a = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.arm32 = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.x86 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_32 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_64 = "res://libgdexample.android.template_release.x86_64.so"
android.arm64-v8a = "res://libgdexample.android.template_release.arm64-v8a.so"
android.arm64 = "res://libgdexample.android.template_release.arm64-v8a.so"
```
2023-11-10 07:32:59 -08:00
.github Use colored output on CI for Doctest 2023-10-28 09:22:36 +02:00
core Merge pull request #84493 from bruvzg/gde_ios_static_fix 2023-11-10 10:44:56 +01:00
doc Merge pull request #84698 from RandomShaper/fix_doccy 2023-11-10 10:46:30 +01:00
drivers Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend 2023-11-07 17:55:51 +01:00
editor Merge pull request #84661 from Sauermann/fix-cursor-in-advanced-importer 2023-11-10 10:45:43 +01:00
main [Windows] Add some AMD GPUs to the OpenGL blocklist. 2023-11-09 20:11:04 +02:00
misc Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification 2023-11-06 12:16:32 +01:00
modules Merge pull request #83039 from KoBeWi/it's_always_the_cache 2023-11-10 10:44:33 +01:00
platform Remove Android specific abis from the export preset feature list 2023-11-10 07:32:59 -08:00
scene Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
servers Merge pull request #84576 from clayjohn/mesh-tangents-always 2023-11-08 19:09:36 +01:00
tests Make mouse-enter/exit notifications match mouse event propagation 2023-11-09 09:11:59 -05:00
thirdparty Merge pull request #84042 from akien-mga/mbedtls-backport-windows-entropy-bcrypt 2023-10-31 20:15:06 +01:00
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.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
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CHANGELOG.md
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
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LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
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SConstruct SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py
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logo_outlined.svg
methods.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
platform_methods.py
scu_builders.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
version.py Bump version to 4.2-beta 2023-10-11 22:52:11 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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