godot/modules/websocket
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
..
doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
SCsub SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
config.py
emws_client.cpp
emws_client.h
emws_peer.cpp
emws_peer.h
emws_server.cpp
emws_server.h
lws_client.cpp Update libwebsockets to 3.1 (plus UWP patch) 2019-03-06 02:02:52 +01:00
lws_client.h
lws_helper.cpp
lws_helper.h
lws_peer.cpp
lws_peer.h
lws_server.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
lws_server.h
packet_buffer.h Enable warnings=extra on clang and GCC testers. 2019-04-02 17:14:47 +02:00
register_types.cpp Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
register_types.h
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp
websocket_server.h