godot/platform/uwp
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
..
export i-patch for Pirate language 2017-03-24 21:59:32 +01:00
app.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
app.h Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
detect.py Improvements to scons defined WINVER/_WIN32_WINNT 2017-01-12 17:13:19 +01:00
gl_context_egl.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
gl_context_egl.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
joypad_uwp.cpp Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
joypad_uwp.h Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
logo.png Rename WinRT files to UWP 2016-11-03 14:51:08 -02:00
os_uwp.cpp Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
os_uwp.h Input: Remove usage of platform dependent event IDs. 2017-03-26 15:59:32 +02:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Finish replacement of joystick by joypad 2017-01-08 21:33:37 +01:00
thread_uwp.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
thread_uwp.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00