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animation_blend_space_1d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_blend_space_1d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_blend_space_2d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_blend_space_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_blend_tree.cpp
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doc: Misc updates for AnimationNode* and others
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2020-01-23 12:37:33 +01:00 |
animation_blend_tree.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_cache.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_cache.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_node_state_machine.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_node_state_machine.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_player.cpp
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Remove duplicate ERR_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
animation_player.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
animation_tree.cpp
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Merge pull request #35906 from muiroc/anim_node_value_bug
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2020-02-06 11:38:31 +01:00 |
animation_tree.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
root_motion_view.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
root_motion_view.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
skeleton_ik.cpp
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Use a new approach to fix bone pose override not being reset when IK animation is stopped.
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2020-02-09 19:50:13 +01:00 |
skeleton_ik.h
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Refactored RID/RID_Owner to always use O(1) allocation.
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2020-02-11 11:53:26 +01:00 |
tween.cpp
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Fixed Tween::start() with pending updates
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2020-01-22 22:27:37 +01:00 |
tween.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |